cauterization: (Default)







.
MAGNUS THE RED
Name: Magnus The Red
Age: 11,000+
Aliases/Nickname(s): The Fifteenth Son, The Greatest of Psykers, Cyclops, Nerd
Canon World: Warhammer 40k (TTS)
Canon Point: After his recovery by the Emperor.
Birthdate: July 24th.
Reputation: Magnus is considered a psychic force on par with the Emperor of Mankind.
Species: Human(ish).
Family: The Emperor of Mankind (father, alive[ish]), I'mnotlistingalltheprimarchs(brother[s], ???)
Sexual Orientation: Heterosexual.
Occupation: Commander of the Thousand Sons.
Goals: Deliver mankind to a glorious new age of knowledge and peace.
Residence: Niflheim
MAGNUS THE RED STATS
COMBAT 9/10
INITIATIVE 5/10
WITS 10/10
TEAMWORK 1/10
LEADERSHIP 8/10
BROTHERS OUTLIVED 6/20 (and counting.)
"For with much wisdom comes much sorrow; the more knowledge, the more grief."
Ecclesiastes 1:18.
inventory
Starting Inventory:
Combat
Isochronic Scepter
Unhallowed Grimoire
Other
1,749x Weathered Book
14x Ill-Omened Scroll
Gilded Amulet
Monocle
Unused Hairbrush


Current Inventory:
Combat
Isochronic Scepter
Unhallowed Grimoire
Other
1,749x Weathered Book
14x Ill-Omened Scroll
Gilded Amulet
Monocle
Unused Hairbrush
personality
Magnus is easily distinguishable from his many brethren, even beyond the obvious coloration and depth perception differences. Though he demonstrates the pride and charisma characteristic of the primarchs, his interests and demeanor are quite disparate to that of his warlike and brunt brothers. Bookish, inquisitive, and somewhat introverted despite his impetuous and impassioned nature, Magnus's interests lie heavily in knowledge, particularly of the supernatural. Anything bizarre. incomprehensible, or occultish in nature is sure to catch his interest. Though naive and almost childish upon his recovery by his father, that innocence was swiftly bludgeoned back into line by the brutish nature of the siblings he often contended with. Aloofness and ambition became his shield, sarcasm and snide remarks his sword. He developed an inferiority complex never quite shed due to his favored art of the warp being scorned by his father and further a need to prove himself. In the end, beneath the snarky air of intellectualism, Magnus is a sensitive, conscientious, nerdy bookworm desperate to demonstrate his talents aren't heretical, or worse, useless.First Impressions: Magnus casts an imposing figure due to his towering height and scary looks, but that empowered aura doesn't last for long after he opens his mouth. His tendency to "subtly" flaunt his intellect may put off some and his snide remarks others, but in the end if one sticks around his curiosity and charisma create an interesting conversation partner.
Likes: The occult, books, cats, fast land vehicles, red, conversation, the quiet (though he quickly gets bored no matter what he says), meditating (again, though, gets bored quick), coffee, his hair.
Dislikes: Loud places, sour food, Leman Russ, traditionalism.
Quirks: Magnus will often match the temper of the people he's talking to, and sometimes will even copy their mannerisms. He isn't very good with social cues and has a tendency to stare. He also doesn't know how to wink, and STILL isn't aware of this rather silly defect.
history
Magnus landed on the planet of Prospero (A planet whose ancient civilization was composed predominantly of psykers, who had fled there because they were persecuted by humanity at large for being psykers.) As Magnus was himself such a being, he formed a kinship with the people of Prospero in short order. Taken in by Prospero's people, he absorbed knowledge like a sponge, and became crazy powerful, and in time far exceeded the power and control of all of his teachers. After a while, he became the single most powerful thing on the fucking planet, and he led a campaign to eradicate a race of predators on Prospero known as the Psychneuein, which had overrun many of Prospero's early cities, and had an unhealthy fondness for laying their eggs in unsuspecting psykers' brains. Which was probably why the beasts had destroyed the entire population of Prospero, save for its capital city, Tizca. One by one, bit by bit, Magnus' forces retook the planet, putting the Psychneuein to the sword, and within a year, Magnus had completely reclaimed the entire world (except for the Desolation of Prospero, which was everything except for Tizca).

Once the Psychneuein were destroyed, Magnus became the planetary leader by popular demand. Magnus decided to be fucking awesome, and he rebuilt the cities (or mostly just Tizca). Like a somehow perfectly stable fortress lasting some 50 years in Dwarf Fortress, Tizca became arguably the most beautiful city in Imperial space, with crystalline spires and pyramids, long marble roads, and psychically-resonant crystals in key locations; designed to calm the turbulent minds of younger psykers and help them control their burgeoning psionic potential. The city quickly became known as a shining jewel of humanity, and one that showed proudly how far its citizens had come from the brink of near-extinction. Prospero also had one of the most technically advanced defensive networks in the Imperium, all of which was hilariously wasted except for the shields when Magnus, in a fit of Primarch-scale angst over his "I screwed everything Dad was doing and failed my own purpose entirely in the process" whoopsy-daisy, decided that the Space Wolves should get the rabbit punch.

All this time, Magnus continued to codify and systematize everything he could about the 'Great Ocean' - the name the Prosperans had given the Warp. Huge libraries filled with knowledge about psychic powers and the warp were established, and Magnus himself used his powers to peer into the Empyrean itself, claiming many of its secrets, though at terrible risk to himself. While this was exceptionally dangerous, much of what the Imperium's Inquisition currently knows about the Warp came directly from several of his manuscripts that survived.

With such a powerful mind heading into the warp, it was inevitable that the Emprah (who happened to be out and about the galaxy looking for his lost sons) would eventually take notice. So he eventually came to Prospero, and he and Magnus psychically brofisted before talking for several days. The Emperor taught him even more about psychic powers, but cautioned Magnus to slow down and be careful, since foul horrors lurked in the warp and liked nothing better than forcibly sodomizing an unprepared Psyker's soul. Magnus took much of this to heart - but what the Emperor did not know was why - Magnus' forays into the warp had already come at a price - his right eye, sacrificed ala Odin when he had consorted with warp-entities whose nature he did not understand until the Emperor explained shit.

Magnus was put in charge of the Thousand Sons, but would not immediately embark on the Great Crusade - since many of his Legion were psykers, and there had been so many small mutations that a number of them couldn't survive the gene-seeding process. Even worse, during combat psykers ran the risk of losing control of their psychic powers and undergoing the "Flesh Change", where their body mutated rampantly out of control at all the Warp energy running through them (we call them something else, but won't speak its name as...wait, I didn't say it's naSHHTLSUROHSONTOOLS!) Magnus had been aware of the mutations his people were suffering, and he had entered the warp previously to gain answers as to the cause and cure - though Magnus didn't know it, he had consorted with Tzeentch right before he arrived, and the god of Just as planned saw a lot of potential in this one. In return for a way to stop the flesh-change (Tzeentch backing off), he traded his eye so hard that he never had it in the first place, disregarding the advice of the Emperor to "save" his sons.

In any case, because of the setbacks that had befallen the Thousand Sons, the selfless efforts of Magnus to save them, their shared psychic talents, and the continuing suspicion of many in the Imperium and among the other Space Marine Legions towards the Thousand Sons' use of psychic abilities and the rampant mutations present in their gene-seed, the Primarch and his Astartes developed an extremely close emotional and psychic bond - arguably the strongest such bond among all Primarchs and their Space Marine Legions, exceeding even the Luna Wolves' dedication to Horus and the Blood Angels' dedication to Sanguinius.

Finally, about midway into the Great Crusade, 100 Terran years after it had begun, the now "stable" and full-strength Thousand Sons Legion, with Magnus leading them into the field, were permitted to take part in the effort, as the 28th Expeditionary Fleet of the Great Crusade. And it was glorious. When they were called to the field, the Sons were a sight to behold, flinging forth psychic storms to consume enemies of the Emperor and striking with both precision and prescience, using their abilities to ascertain enemies' weak-points. Magnus was unique among the Primarchs in that he would always try diplomatic routes first, however - in this way, the Thousand Sons won many battles without so much as a shot fired. This did not sit well with Rogal Dorn or Guilliman, who viewed this as unmanly. Likewise, Magnus drew constant distrust from Mortarion and Leman Russ, who distrusted the Sons' sorcerous ways and were somewhat concerned by a trait the Sons had picked up: after conquering or annexing a world, they would take huge amounts of knowledge - books, scrolls with forgotten lore, and ancient artifacts - back to Prospero for study, analysis, and codification. And this doesn't sound like the Blood Ravens, some say? Nicking everything shiny and not nailed down was the Thousand Sons thing, and nobody looted so prolifically. The White Scars aligned themselves with the Thousand Sons and Blood Angels to set up the Libraries, but actually did so to impose some restraints on psykers and make them more acceptable to everyone else, and avoiding the dangers that the Sons were so cavalier about. Their worries only intensified when it emerged that the Sons had little warp critters call "tutelaries" buzzing around them and acting as warp power-packs.

Though when diplomacy didn't work Thousand Sons was known to fuck entire armies with lightnings, fireballs, mass mind control and precision strikes dealing so much devastation with only few marines, that entire companies of Iron Warriors would weep in tears of jealousy, if they ever cross Sons during Great Crusade. Magnus himself once fought Ork gargants by himself, and despite being able to zap, melt or transmute their hulls with just power of his mind he instead scaled himself to the size of Warlord class titan, and beat the shit out of Gargants with his bare hands.

It wasn't long before Magnus was called to task by his brothers. The Sons' obsession with preserving valuable knowledge - whatever the source - pissed off several of the other Primarchs. The Thousand Sons' political opponents among the other Astartes Legions found their methods useless, and arguably counter-productive to the goals of the Great Crusade which sought to spread the specifically Imperial strain of human civilization across the galaxy, and possibly dangerous to boot, since the Warp was so dangerous. Arguments between Magnus and the other Primarchs became so pitched and so violent that on one occasion, Leman Russ and Magnus got into a giant fucking brawl on the council floor, and it only didn't end in bloodshed because Lorgar managed to talk both of them down, causing Russ to grudgingly holster his weapon and Magnus to stop chargin' his lazar. Finally the Emperor stepped in, bitch-slapped everyone for acting like children, and pointed out that whilst dangerous, Psychic powers were extremely necessary to the Imperium writ large. Chaplains were added to Space Marine chapters in order to ensure adherence to the Imperial creed, Psykers were to abstain from using their powers, and Jaghatai Khan was to facepalm whilst groaning that this is exactly what he'd warned Magnus about. Magnus was ticked off, but calmed down a bit a little later and continued the Crusade with the new restrictions in place. Cont. on :[https://1d4chan.org/wiki/Magnus_the_Red]
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Primarch: Just by virtue of his existence as the spawn of the Emperor, Magnus's physical and mental power is immense, though materialization onto this world and the siphoning of his connecting to his Father appear to have lessened his capabilities significantly.

Psyker: Though the full extent of his mental capabilities can only be estimated, Magnus possesses near-perfect mastery of all the psychic disciplines.

Compel: Magnus's natural charisma is further bolstered by a layer of unintentionally (or intentionally) woven psychic suggestion.

Psyniscience: When focusing on an event, object, location, or individual, Magnus can commune with the warp, asking if it has anything useful say about the aforementioned. The answer will usually be assorted eldritch screeching.

Perception: On top of a preternatural predictive ability, Magnus has lived for a long-ass time. He is quite competent at figuring shit out.

Appearance: Magnus is a shapeshifter, but his usual assumed appearance is that of a towering scarlet-skinned man with a bushy mane of dark crimson trailing down his back and a singular peering eye. His expression is typically neutral and analytical, but he does emote and inflect a surprising amount for a creature of his size and age.

Mundane Talents: Reading, Video Games, figure-crafting, doodling.

Magnus's Chambers (Room 123): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.

credit to splott at rp_tutorials
cauterization: (Default)
CHAOS Unraveled: 3rd Edition
NIFLHEIM

Alright, boys and girls. It's...nah, you know who it is.
I know, you're busy. You're on your phone or updatin’ your social media or trying to pick up some weird fuckin' obscure hobby like you're normal. But I know what's inside that warm, beating chest of yours. I smell it on you like a skunk smells his own tail. That soft, lovely little soul tar of someone I can do business with.
There's an…emptiness in you. Something that other people call dark, twisted - whatever. But I’m not judgin’. Believe you me, I've seen worse. You're not twisted enough yet...but you're empty enough. Bereft. Lookin’ for what’s around the corner or behind the door, without really having a lick of idea what it is you’re doing or where you’re going. But you’ve got desires. Everybody does. There isn’t a soul on this world or any world has everything they want.
Something came to your head just there, right? Well…then let’s talk business.
Signed, Lucifer

MAIN • OOC • PREMISE • RULES • FAQ
The perennial archetypes of 'Good' and 'Evil' have devised a momentous contest to determine the dominant force in existence. A long-sought confrontation, both sides have enlisted a figurehead, a shepherd, to gather individuals to champion their cause. Those who come arrive to contend against each other in a plane of existence created expressly for the purpose of this hallowed conquest. Bells toll and drums beat in percussive unison, casting all eyes towards the growing conflux. This vast shell of a world, although quiet and derelict, is neither hollow nor fully abandoned. When only half the regulations are told to its guests, those remaining secrets ferment, waiting to punish the curious and triumph the brave.

• • •

Ever wanted a panfandom RPG with an expansive setting and world, where you can utilize both characters of your own mind and those already existing? Go no further! Chaos Unraveled 3rd Edition is designed for a broad, widely varied cast with a flair for both the dramatic and the comical. Heaven and hell have set one ridiculous mass of a chessboard, and it is up to those such as you to determine the triumphant in this deathly contest!
TAKEN • APPS • RESERVE • SETTING • FULL NAV
credit to splott at rp_tutorials
cauterization: (Default)
CHAOS Unraveled: 3rd Edition
ASGARD
Greetings and salutations, O Wondrous Ones!

Please allow me to take advantage of your quiet alarm so that I may explain my interruption. The very essence we call 'Good' has given me your name. Your name, your precious existence, has been provided to me as one of those worthy of assisting our cause. Now, do not be alarmed - you will not be forced. You will not be coerced. You will not be threatened. You have every right to deny this trial; and no consequences will be imposed.

You have every reason to be fearful, but yet I pray to you - be not afraid of me. If you accept, you will go through hardships. You will have to face threats again and again, and I cannot protect you from all suffering. My father told me something once - there are two types of people in this world. Those who experience misery and spread that misery unto others - and those who experience misery but spare others that same misery. If you accept my proposal, you may be able to spare others magnitudes of suffering.
Please...if even you are willing to consider it, let us begin our discussion.
I'm sure you have many questions...
Signed, Metatron

MAIN • OOC • PREMISE • RULES • FAQ
The perennial archetypes of 'Good' and 'Evil' have devised a momentous contest to determine the dominant force in existence. A long-sought confrontation, both sides have enlisted a figurehead, a shepherd, to gather individuals to champion their cause. Those who come arrive to contend against each other in a plane of existence created expressly for the purpose of this hallowed conquest. Bells toll and drums beat in percussive unison, casting all eyes towards the growing conflux. This vast shell of a world, although quiet and derelict, is neither hollow nor fully abandoned. When only half the regulations are told to its guests, those remaining secrets ferment, waiting to punish the curious and triumph the brave.

• • •

Ever wanted a panfandom RPG with an expansive setting and world, where you can utilize both characters of your own mind and those already existing? Go no further! Chaos Unraveled 3rd Edition is designed for a broad, widely varied cast with a flair for both the dramatic and the comical. Heaven and hell have set one ridiculous mass of a chessboard, and it is up to those such as you to determine the triumphant in this deathly contest!
TAKEN • APPS • RESERVE • SETTING • FULL NAV
credit to splott at rp_tutorials
cauterization: (Default)
CHAOS Unraveled: 3rd Edition
MAIN • OOC • PREMISE • RULES • FAQ
The perennial archetypes of 'Good' and 'Evil' have devised a momentous contest to determine the dominant force in existence. A long-sought confrontation, both sides have enlisted a figurehead, a shepherd, to gather individuals to champion their cause. Those who come arrive to contend against each other in a plane of existence created expressly for the purpose of this hallowed conquest. Bells toll and drums beat in percussive unison, casting all eyes towards the growing conflux. This vast shell of a world, although quiet and derelict, is neither hollow nor fully abandoned. When only half the regulations are told to its guests, those remaining secrets ferment, waiting to punish the curious and triumph the brave.

• • •

Ever wanted a panfandom RPG with an expansive setting and world, where you can utilize both characters of your own mind and those already existing? Go no further! Chaos Unraveled 3rd Edition is designed for a broad, widely varied cast with a flair for both the dramatic and the comical. Heaven and hell have set one ridiculous mass of a chessboard, and it is up to those such as you to determine the triumphant in this deathly contest!
TAKEN • APPS • RESERVE • SETTING • FULL NAV
credit to splott at rp_tutorials
cauterization: (Default)







.
BEUTELGEUSE Romanée-Conti
Name: Beutelgeuse Romanée-Conti
Age: 402.
Aliases/Nickname(s): Archbishop of Sloth
Canon World: Re:Zero
Canon Point: Upon Death.
Birthdate: November 21.
Reputation: The sin archbishops carry a horrifying context with them like the dark tomes they wield, one as shrouded in revulsion as it is mystery.
Species: Spirit.
Family: ???
Sexual Orientation: Witchsexual.
Occupation: Sin Archbishop
Goals: Reunite with his late mistress.
Residence: Niflheim.
BETELGEUSE STATS
COMBAT 6/10
INITIATIVE 6/10
WITS 6/10
TEAMWORK 3/10
LEADERSHIP 6/10
TAIDA Taida/Taida
"Madman? Yes, I am driven mad with love. Generous love, respectful love, pure love, tender love, familial love, erotic love, friendly love! Love, love, love.....LOVE! LOVE! LOVE! LOVE! LOOOOOOOOOOOVE!"
-Betelgeuse Romanée-Conti
Re:Zero.
inventory
Starting Inventory:
Combat
2x Ceremonial Knife
Ethereal Tome
Other
Mysterious Vial
Black Gospel
Monastic Cap
Gnarled Hair
6x Foul Elixir
Fillings



Current Inventory:
Combat
2x Ceremonial Knife
Ethereal Tome
Other
Mysterious Vial
Black Gospel
Monastic Cap
Gnarled Hair
6x Foul Elixir
Fillings
Droplets within Mysterious Vial: 0

personality
Though it is known to only a precious few, Betelgeuse's self prior to the collapse of his sanity was that of a kindly, measured, and scrupulous fellow who served as an adherent to royalty. It serves as a twisted parody of his current self, that of a manic, heartless, and debased cultist. His only will is towards his mistress - the Witch of Lust, Satella. He will go to any lengths to receive her "love", murderous or otherwise. In person, he is crazed and obsessive to the point of near incoherency.First Impressions: The full extent of this can only really be experienced firsthand, but nearly everything about Betelgeuse alarms or repulses in some fashion or the other.
Likes: Satella, Sloth.
Dislikes: ???
Quirks: Betelgeuse injures himself to a grotesque and unsettling degree, to the degree of tearing his own fingernails completely off and smashing his head against solid bedrock until it bleeds. Other then that, he tends to warp his physical frame nearly to the point of serious damage, bending and convulsing and spasming like a possessed farm animal. His enunciation is utterly nonsensical.
history
Much of Betelgeuse's history has been lost or perhaps most are unwilling to speak of it. All that IS known is that he was once a rational, genial man in service to an adherent to the crown, before an incident with the witch Pandora caused him to unintentionally murder his charge, causing his sanity to lapse. After a long period of absence, a warped vestige of the man he once was emerged...the Archbishop of Sloth
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Authority of Sloth (怠惰の権能 Taida no Ken'nō): Betelgeuse can let out a black wave toward his surroundings, corrupting the minds of those who have no knowledge of Spirit Magic. Those affected experience hallucinations, auditory hallucinations, and severe pain, then expose the whites of their eyes, foam at the mouth, and are nearly driven mad.
Unseen Hand (見えざる手 Miezaru Te): Betelgeuse can cause physical interference by creating an invisible force field in the shape of a hand. The effect area, power, and number of hands is based on the user. Normally, Betelgeuse is only able to use seven hands, however if the Witch Genes he used to make people into his fingers returns to his body, he is able to summon even more hands. He can also combine hands together to increase their size.
Earth Magic: Betelgeuse is able to shape and manipulate the rock beneath him such as the ability to shape the ground as he pleased, create small earthquakes, and form a gigantic barrier out of nearby rubble.
Possession: As a Spirit, Betelgeuse can possess others' bodies, with Subaru describing it as a forcible one way contract. Compatibility varies between people, which depends on whether the person has an affinity for Spirits, as he mentioned that Subaru's body was optimal while Ferris and Wilhelm's bodies were incompatible for various reasons. To make other people into his fingers, he adds Witch Genes to their body that allows him to possess them, as he can possess people with an affinity for Spirits but needs to make normal people into his fingers first. He used this over and over to live for 402 years until his death.

Appearance: Beutelgeuse's present human form is that of a pasty, gaunt individual with swamp-green hair in an immaculate bowlcut topped with a small cap. Eyes are bulging whites with coal-black irises and lined with bulging circles. Robes are ornate purple and slightly slimy to the touch.

Mundane Talents: Very slothful. If he has time for the mundane, he could devote it to the Witch.

Betelgeuse's Cave (Room 123): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.

credit to splott at rp_tutorials
cauterization: (Default)












Ryougi Shiki
Name: Ryougi Shiki
Age: 19.
Birthdate: February 17.
Aliases/Nickname(s): Ryougi SHIKI.
Canon World: Kara No Kyoukai
Canon Point: Three years proceeding the events of Kara no Kyoukai
Species: Human.
Family: Ryougi Amane (mother, alive), Ryougi Shuji (father, alive), Kaname Ryougi, (brother, alive)
Sexual Orientation: Heterosexual.
Occupation: Mercenary.
Goals: To feel alive.
Residence: Asgard.

RYOUGI SHIKI STATS
COMBAT 10/10
INITIATIVE 10/10
WITS 5/10
TEAMWORK 3/10
LEADERSHIP 1/10
BUNNIES DECAPITATED Lots/10
"A person can only murder another once. The act of murder is giving up the humanity that is within oneself. What is left is just emptiness. You can not lose humanity if it is already lost. The act of murder turns into the act of slaughter. They are two different things."
-Ryougi Shiki
Kara No Kyoukai.
inventory
Starting Inventory:
Combat
1x Fruit Knife (Custom-Made.)
Other
Mysterious Vial
Blue Obi
Eerie Glasses
Regular Glasses
Crimson Jacket


Current Inventory:
Combat
1x Fruit Knife (Custom-Made.)
Other
Mysterious Vial
Blue Obi
Eerie Glasses
Regular Glasses
Crimson Jacket
Droplets within Mysterious Vial: 0

personality
Perhaps before all else, Shiki can be defined by an overwhelming yearning to kill, existing since her birth, and that crested when SHIKI apparently perished. Brisk and detached, Shiki's demeanor isn't exactly that of a giddy socialite's. Her view of humanity is very black and white almost bestial, dividing people into "people she can be with" and "people she can't be with." Despite her dispassionate persona and her homicidal impulses, she does not kill indiscriminately, and often avoids outright slaughter if doing so feasible. Though her morals are dubious, she does have an apparent desire to act ethically.
First Impressions: Shiki can be rather childishly shy, and if one comes into contact with her she will come off as very aloof and distant. Not altogether intentionally, her method of speech is also cold and unemotional.
Likes: Cooking, bladed weaponry, depressingly ordinary food, swordplay, gardening, feeling alive, puppies.
Dislikes: Her compulsions to kill, most people, intensely social events, cold/sweet food, feeling empty.
Quirks: Never checks her voice mail. Imagines killing everyone she meets, without exception. Uses knives over swords not out of preference, but rather to exacerbate the dangers of fighting, which helps her feel alive.
history
Shiki's family, the Ryougi, were members of the Demon Hunter Organization. Their special skill involves creating two separate and distinct personalities within themselves. When a child is born, he or she is given a single name written in two different kanji, each one relating to each personality.

Shiki's mother and father are unnamed. While she has an older brother, Kaname Ryougi, he was unable to manifest a second personality within himself, thus making him ineligible to succeed as the head of the family. Due to Shiki's success in manifesting her second persona and her older brother's inability to do so, she was chosen as the next head of the family and began her training in combat. After becoming embroiled in several murder investigations, she ended up losing both her hand and apparently her alternative personality. Her hand was eventually replaced by Touko Aozaki by a thaumaturgical marvel, but she felt strangely bereft of herself.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Mystic Eyes of Death Perception:
With her Mystic Eyes of Death Perception, Shiki can see the lines of a target's death that can act as both the "points" and the "lines".] A cut along any line will bifurcate the object, no matter the sharpness of the cutting tool used, and certain lines would result in instant death for the target. Her abilities extend to cutting things with no physical existence, such as Fujino Asagami's manifestations of her telekinetic powers. Unlike the other Shiki, Ryougi shows no definite proof after her release from the hospital that the use of her eyes causes mental strain on her brain, leading to the hypothesis that one's mentality greatly affects whether or not the brain can handle the power of the eyes. It does not matter if the target has a spiritual body like a Servant or they are dead like the ghosts surrounding Kirie Fujou, as it only matters if they are "living" in the sense that they can interfere with the current world. She has a hard time with Souren Araya's Śarīra because it belonged to an enlightened one who achieved "becoming extinguished, alive." Killing it using the lines of death would require her to decipher advanced "lines of death" levels higher than the normal concept of death. It's revealed by Touko Aozaki that her eyes are actually linked to the Root, the 'origin of all things.' However, due to unforeseen circumstances, Shiki's ability to differentiate 'lines' has been decreased, making her unable to perceive specific 'lines' or 'points' as efficiently.

Magical Prosthetic:
Shiki has a Magical Prosthetic Arm that allows her to grab things from a distance, and also affect intangible objects. When she went up against Kirie Fujou, who was a ghost that had several other ghostly figures under her control at the time, Shiki used her Magical Prosthetic Arm to grab her in her ghostly form. It has been stated by Touko that her second arm prior to going up against Kirie will be twice as strong as the original, and that it would take an elephant to destroy it. It also showed great durability when Shiki was running at high speed and jumped off of a building and landed on the other building, grabbing the roof as she landed. Shiki had to cut off her first Prosthetic Arm because a ghost was grabbing it and was going to throw her off the Fujou building. In the movies, Shiki's puppet arm has a hidden compartment to store a secondary knife.

Swordsmanship: She was trained by her father at a young age. Without her self-suggestion, her overall ability in swordplay is about equal to Taiga Fujimura. Her most notable ability, self-suggestion, heavily reinforces her physical and mental abilities when she is armed with a Japanese katana, allowing her to ignore any amount of sustained injury and to focus completely on killing the enemy. Beyond this, she can even heal her internal injuries through a particular method of breathing. Araya notes that in this sense she's not a knife-fighter, but a swordsman; and whereas she can only strike within three meters with a knife, her range triples to nine meters with a katana. Araya notes that if Shiki was not severely injured from their previous battle, he would have been killed instantly. Once Shiki uses her self-suggestion, she is able to battle demons even without the use of her Mystic Eyes, and can even see into the future like Seo Akira. Nasu states that a battle between the katana-armed Shiki and the knife-wielding Shiki would be much like a fight between Shiki and one of the puppets at the Ogawa Apartment Complex.

Appearance: Shiki is a fairly tall younger woman with wide, dark eyes framed by a pale complexion and angular features. When using the mystic eyes, her irises turn a violent spectrum of blues and reds. Her expression is coolly neutral. She wears a cobalt-blue kimono with a darker blue obi and brown boots, and has in her possession and crimson half-jacket.

Mundane Talents: Gardening, cooking, the harp, calligraphy, kendo, Ceremonial Tea-Making, Flower Arrangement, various aristocratic talents.

Shiki's Room (Room 123): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.

credit to splott at rp_tutorials
cauterization: (Default)












RYUUJI
Name: Ryuuji
Age: 26.
Aliases/Nickname(s): The Martial Economist.
Canon World: League of Legends
Birthdate: April 18.
Species: Human.
Family: ???
Sexual Orientation: Either, really. More prone to fascination than a proper orientation.
Occupation: Accountant, Street Fighter
Goals: What sounds fun at the time?
Residence: Grey Manor

RYUUJI STATS
COMBAT 11/10
INITIATIVE 5/10
WITS 9/10
TEAMWORK 4/10
LEADERSHIP 1/10
IMMORTALS SUPLEXED 2/2
Fists and figures.
inventory
Starting Inventory:
Combat
2x Guns. (blows on biceps.)
Other
Mysterious Vial
271x Assorted Curios
Well-Kept Black Book
5x Ink Pens (w/ embedded plastic explosives)
2x Refined Iridium Bars
3x Novelty 'stache



Current Inventory:
Combat
2x Guns. (blows on biceps.)
Other
Mysterious Vial
271x Assorted Curios
Well-Kept Black Book
5x Ink Pens (w/ embedded plastic explosives)
2x Refined Iridium Bars
3x Novelty 'stache
Droplets within Mysterious Vial: 0

personality
A concentrated nebula of frightening physical prowess, sweltering, vehement rage, fighting spirit, and economic panache, Ryuuji is a tidal wave of a human being. Her persona is comprised mostly of an unflagging enthusiasm and pep belied by torrents of sarcasm and dark humor. Neutral and chaotic to the point of embodying the alignment, Ryuuji can be found generally wherever things are happening, which may be the reason for her impromptu summoning to this bizarre conflux of personalities. She is prone to intensive fascinations with people and eventful occurrences, and often tends to assist those within said events who interest her the most, be they holy or base. Be weary, though she understand the concept, Ryuuji is devoid of empathy and is nearly sociopathic.
First Impressions: Ryuuji's enthusiasm is immediately apparent to anyone she encounters. Her very being RADIATES fervor and aggression to the point where she can almost seem in a perpetual frenzy. Her pep along with her fun-loving persona is infectious.
Likes: Money, fighting, running, gymnastics, combat, people, sex, food.
Dislikes: Boredom.
Quirks: Sheesh, make a list. She stares. A lot. She's very broad and animatedly expressive, almost as if she's mimeing everything she says.
history
A dictionary meaning jack of all trades, Ryuuji is a testament to doing everything whilst achieving next to nothing. Born in the dim fluorescent light of a Zaunite florist shop bathroom, the only parents Ryuuji knows are a toilet seat and a dick-spattered mirror. Which is fortunate, because a sensible family life might have actually deterred her from roaming Ionia’s fine gutters and shitholes in pursuit of economy books and people to beat the tar out of, in that order. This field of study lead her to systematically taking on all the martial temples in the land and worming her way about halfway up the ladder before growing bored and absconding to the next one. Her eidetic memory preserved all of the different styles, but inexpertly. Thus, a jumbled mess of techniques mushes together in the junkbin at the back of her memory bank, her own style being forged from the indistinct mass. Yet…true mastery of books or broken bones still eluded her. She had to escape the smog-lathered smegma of the continent, but didn’t exactly have the bank to accomplish such an exodus. Therefore, she dipped her toes a final time into the one thing that seemed to pay reliably - submitting herself to the experiments of a particular Zaunite mechanist who had contacted her upon seeing her frankly staggering physical resilience. He said his labors were to begin a revolution…and her body was the christening.

“But before we replace, Ryuuji…we improve.”


What was done exactly was undisclosed and ambiguous.

***

Yet one institution remained on her list - the famed Order Of Shadows, tucked within an incoherent and ever-changing location within the Ionian Highlands. Her first instinct when she wandered within the vicinity of this was to place the first questioning guard in a full nelson and demand to see the leader. The Master Of Shadows, admiring her gumption (and having roughly the economic expertise of a chimpanzee), tested her worthiness personally. Her ability to nearly put HIM in a full nelson was so jarring that he felt the only course of action that would save him any face was to enlist her. She serves as the shadow-weaver’s bookkeeper and semi-therapist, busting heads and prices in equal amounts.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Unpredictable Technique: Ryuuji's combat style is a ramshackle mess of every fight she's ever been in and seen, and is therefore incongruous and nearly impossible to foresee.

Flow: Ryuuji's battle capability increases vastly depending on her interest and the length of the confrontation. An extended duel may see her abilities growing steadily and steadily still.

Vent: Ryuuji is able to "vent" additional oxygen into her body in vast quantities, drastically increasing her physical capabilities to superhuman levels. However, due to bodily imbalance and the toxic effect of prolonged aggressive exposure to oxygen dramatically decreases her lifespan.

Strength, Vast Fighting Technique, Intelligence, Economic Skill.

Mundane Talents: Video games, vandalism, chemistry, basic electrician skill, basic repair skill, sprinting, swimming, kung fu trivia.

Appearance: Ryuuji's most noticeable feature is her stark pale violet eyes, which are almost unblinking, and possessing within their core a raging, untenable fire. Her hair is a mass of straight wavy onyx, and her skin is very pale. Her build is wiry, but chiseled and muscled. Her rack is above average.

Ryuuji's Den(Dorm Five): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.

credit to splott at rp_tutorials
cauterization: (Default)












Uchiha ITACHI
Name: Uchiha Itachi.
Age: 25, though his years of failing health make him appear older.
Aliases/Nickname(s): The Master of the Sharingan.
Canon World: Naruto
Birthdate: June 9th.
Zodiac: Gemini.
Reputation: One of the greatest living Shinobi, Master of the Sharingan, Peerless Genjutsu Genius, Criminal, Traitor, Murderer.
Species: Human.
Family: Mikoto Uchiha (mother, deceased), Fugaku Uchiha (father, deceased), Sasuke Uchiha, (brother, alive).
Sexual Orientation: Undeclared. Never pursued it.
Occupation: International criminal.
Goals: Unsure. He wishes to do some form of good, but is uncertain what shape that good should take.
Residence: Asgard
UCHIHA ITACHI STATS
COMBAT 10/10
INITIATIVE 8/10
WITS 10/10
TEAMWORK 8/10
LEADERSHIP 2/10
NAIL POLISH 10/10
"Those who forgive themselves, and are able to accept their true nature...it is they who possess true strength."
-Uchiha Itachi
inventory
Starting Inventory:
Combat
8x Kunai (slight damage)
2x Demon Wind Shuriken (light use)
30x Shuriken (moderate use)
4x Summoning Scroll (moderate use)
Other
Mysterious Vial
Pear-Shaped Gourd (80% full)
3x Curse Paper
Immaculate Hairbrush


Current Inventory:
Combat
8x Kunai (slight damage)
2x Demon Wind Shuriken (light use)
30x Shuriken (moderate use)
4x Summoning Scroll (moderate use)
Other
Mysterious Vial
Pear-Shaped Gourd (80% full)
3x Curse Paper
Immaculate Hairbrush
Droplets within Mysterious Vial: 0

personality
Reticent, measured, and insightful, Itachi is pacifistic by nature, though he sees the greater good as sovereign over his own nature, and thus is a warrior out of a personal sense of duty. Distant but not unkind, in most social situations Itachi is the silent observer, seeking to understand fully before taking any action. This penchant could explain his affinity for crows, whom he feels kinship with. Passive but not inactive, Itachi possesses a deep-seated concern for his fellow man, one that often overrules his cool detachment. He is steadfastly loyal, and can be stubborn. Possessing the character of a soldier but the soft heart of a peaceful man, Itachi is a peculiar beast of the battlefield.
Likes: The quiet, genuinely moral people, crows, salty food, tea, meditation, tofu, conviction.
Dislikes: Corruption, loud places, excess amounts of attention, infighting, needless death, war.
history
Itachi's hardships began staggeringly early in his life, when at age four a grand-scale civil war tore apart the brief peace he'd known. Constant strife and struggle prevailed from then on throughout his development, which shaped his pacifistic tendencies. In addition, he developed a companionship with crows, seeing them as kindred spirits. At the same time, his own prodigal talents began to manifest, and with them the oppressive expectations and desires of the dynasty he'd been born into. At the age of 10 he was allowed to take the exam solo to become a higher class of ninja, and at the unprecedented age of 11 he became part of the village's famed black ops. At the same time he began to study history, learning of the world at large and gaining a greater perspective on the ways of the world and conversely dire nature of his family's dark ambitions, of which he was little more than a pawn. Seeking to stop them from attempting a brutal and senseless coup on the government, he began funneling information to the elders of the village, which eventually led to horrifying climax. He was compelled by the elders to slaughter his entire family, save for his brother Sasuke, whom he could not bring himself to kill. Afterwards he fled his home, though still remaining loyal to the elders that had forced his hand upon his clan, spying on the criminal organization Akatsuki. In addition, he painfully prolonged his failing life from constant use of his principle technique, eventually succeeding in compel his beloved brother to kill him and redeem himself and his family in the eyes of the village.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Ninjutsu:

Crow Clone: Itachi could summon crows, which he would typically call forth in flocks to swarm opponents and distract them. He even integrated crows into clones of himself that would draw opponents' attacks. He was likewise able to create shadow clones and from which could lure in opponents before exploding. Itachi was also well-versed in fūinjutsu, particularly those that would activate in the presence of a specific person's Sharingan. From his time in Anbu, Itachi became proficient in stealth, infiltration, and assassination.

Bukijutsu: As a fully-trained Konoha Anbu, Itachi was skilled with a sword, which was his primary weapon during the Uchiha Clan Downfall. Like many Uchiha, he specialised and was advanced in shurikenjutsu. Even as a child, Itachi could perfectly hit an intricate set of eight targets, one of which was hidden in a blind spot, by accurately deflecting his projectile off another one to redirect both projectiles' path in mid-air.[51] His throwing speed was unprecedented, enough to keep up with and therefore negate the advantages of the Summoning: Lightning Flash Blade Creation. He was equally comfortable with kunai, able to use them to spar with opponents wielding swords.

Nature Transformation: Itachi's nature transformations included Fire, Water, Wind, Yin, and Yang Release. As an Uchiha, he had a natural affinity for Fire Release, mastering the clan's Great Fireball Technique at a very young age. He would often coat shuriken with fire to increase their offensive capacities. With Water Release, Itachi could perform the advanced Water Dragon Bullet Technique without an external water source, as well as shape existing water into tendrils to strike his opponents from behind.

Genjutsu: Consistent with his pacifist nature, Itachi specialised in genjutsu typically performed with his Sharingan. His illusions often involved crows and could be initiated after only the briefest moment of eye contact. They were so seamless that even targets that knew to expect genjutsu might not immediately realise that they'd fallen prey to him. If opponents tried to avoid eye contact in fear of his Sharingan, Itachi could instead cast genjutsu by merely pointing at them. Itachi could also use genjutsu to share information or psychologically disable opponents, allowing him to end fights before they even began. Against other genjutsu users, he could turn their genjutsu against them. Ao noted that Itachi was the only person who could use his genjutsu to control other individuals outside the range of even the Sensor Division.

Dōjutsu: Itachi awakened and mastered the Sharingan by the age of eight, demonstrating skill and power superior to most members of his clan. His prowess and exploits with it earned him great fame as "Itachi of the Sharingan" (写輪眼のイタチ, Sharingan no Itachi). He keeps his Sharingan active near-constantly with minimal drain on his chakra levels. The Sharingan allows Itachi to see the flow of chakra, predict movements, as well as facilitate his use of genjutsu. Also, with the Sharingan he could perform Izanami, a counterpart to the more dangerous Izanagi.

Mangekyō Sharingan: Itachi awakened the Mangekyō Sharingan after the suicide of Shisui Uchiha. Its design was three spiralling curves around the pupil. With his left eye, he could use Tsukuyomi, a genjutsu that trapped opponents' minds in an illusory world, altering their perception of time to make seconds of torture seem like days. With his right eye he could use Amaterasu, igniting whatever he looked at with black flames that would burn anything, including fire itself. He had the ability to extinguish Amaterasu, but never displayed the sort of shape transformation that Sasuke later would.

Susano'o Having awakened the Mangekyō in both his eyes, Itachi could also produce the Susanoo. With its simplest manifestations, he could produce extra arms or bones to improve his options in a fight. When used in full, Itachi was surrounded by a spectral warrior that would protect him from all damage, even jutsu as powerful as Kirin. In addition to the chakra swords and Yasaka Magatama common to all Susanoo, Itachi's Susanoo wielded the Sword of Totsuka – an ethereal sword with the ability to seal any person it pierced into its gourd—hilt – and the Yata Mirror – a shield that was said to reflect any attack by changing its chakra nature to counterbalance an attack. The simultaneous use of both weapons made Itachi's Susanoo essentially invincible.
Using any of these techniques required vast amounts of chakra to perform and left Itachi so fatigued afterwards that he had to deactivate his Sharingan altogether. Every time he used his Mangekyō Sharingan his eyesight deteriorated, a process that would progressively worsen on each occasion. Early uses of the Mangekyō would only cause his eyes to bleed, but by the end of his life he reached the point where he was nearly blind, most things looking to him like mere blurs.

Appearance: Pale-skin, angular and nearly gaunt features. Diluted black hair. Rather sickly if one pays very close attention.
Mundane Talents: Birdwatching, sewing, manicuring.
Itachi's Room (123): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.

Art Source: Wakke (Pixiv)

credit to splott at rp_tutorials
cauterization: (Default)












DIO Brando
Name: Dio Brando
Age: 120ish, though most of those endless years were spent in a state comparable to catatonia.
Aliases: DIO, Dio-Sama.
Canon World: Jojo's Bizarre Adventure
Canon Point: After his death.
Birthdate: April 11.
Species: Vampire.
Family: Dario Brando (father, deceased), Jonathan Joestar (adoptive brother, deceased), George Joestar I, (adoptive father, deceased), Giorno Giovanna (son, alive)
Sexual Orientation: Bisexual.
Occupation: Wine Drinker, Supervillain
Goals: Claim dominion over the heavens and the earth.
Residence: Niflheim

DIO BRANDO STATS
COMBAT 11/10
INITIATIVE 6/10
WITS 8/10
TEAMWORK 2/10
CHARISMA 10/10
LOAVES EATEN ?/?
"You inhuman abomination...how many lives have you sucked out to heal your own?"
-William A. Zeppeli

"Do you remember how many loaves of bread you've eaten in your life?"
- Dio Brando
Jojo's Bizarre Adventure: Phantom Blood.
inventory
Starting Inventory:
Combat
24x Knives, personally crafted and hidden in
Other
Mysterious Vial
Peerless Gemstones
Headband (heart-shaped)
Fashionable Belt Loops


Current Inventory:
Combat
24x Knives, personally crafted.
Other
Mysterious Vial
Peerless Gemstones
Headband (heart-shaped)
Fashionable Belt Loops
Droplets within Mysterious Vial: 0

personality
A man possessing an endless will to subjugate all around him, and possessing neither the empathy nor ethical stopgaps to obstruct that trait, Dio is by all definitions a very oppressive individual. His principle characteristics are limitless ambition and lust for all material things in this world. A decadent of peerless quality, Dio indulges in all pleasures one can experience, and his domineering persona makes attaining these pleasures nearly effortless. Despite his vicious nature, Dio is intensely charismatic, and attracts many followers of all colors. His attitude towards them is dubious, though he has shown a peculiar care for his "minions" on occasion. Dio's arrogance lends him to "play with his food", often prolonging fights to the excess simply to demonstrate his own control or out of base amusement. Take great caution, however; he can also become very hellbent and obsessive both if he perceives someone as a threat or likens them in ANY fashion to the Joestar family. His death, additionally, appears to have made him exercise a larger degree of caution than hepreviously would.
history
Dio was born the impoverished son of an Italian peddler and unabashed thief and scavenger, who regularly abused and neglected him. After finally poisoning him, Dio was sent to live with the illustrious Joestar family, a wealthy clan of Londoners famous for their righteous code and quick temper. Quickly establishing himself with the family's head while simultaneously draining the life from its scion, Dio bided his time well for many years until grown, at which point he attempted to poison his adoptive father in the same manner as his actual one in order to attain his fortune and the mysterious MASK he sought. Jonathan through sheer force of luck managed to discover this plan before it could be completed, and Dio was forced to flee. Crafty to the last, Dio returned, but his scheme to deceive Jonathan was thwarted by the timely efforts of Robert E.O. Speedwagon, who saw past his contrite facade. About to be arrested for his attempt and disowned, Dio resorted to the Aztec artifact he had stolen, "ascending" humanity to become an immortal monster. After being eventually defeated by Jonathan, Dio's severed hand managed through mysterious means to hijack Jonathan's boat. In ah heroic effort, Jonathan sought to cast them both into the sea, but Dio was able to seize his body from the abyssal deep, and when was eventually recovered many years later by wayfaring sailors. After reviving with Jonathan's stolen body, Dio, gaining the powers of a stand in the interim period, slowly revitalized himself while distracting the encroaching Joestars seeking to finally put him to rest for good. After a bloody confrontation, he was eventually slain by Jotaro Kujo.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Inhuman Strength: Dio attains massive strength as a Vampire, allowing him feats such as forcibly walking on walls and single-handedly deflecting attacks such as Hierophant Green's Emerald Splash (volleys of substantially-sized emeralds flying at almost bullet speed). After absorbing Joseph's blood he is powerful enough to pick up and drop a steamroller on Jotaro.

Inhuman Speed: Dio also possesses enhanced speed and agility. At one point he was described by Speedwagon as being as fast as a cheetah.

Enhanced Senses: Demonstrated when placing his head on the ground to hear Jotaro's heartbeat, despite being a few meters away, Dio appears to have senses beyond human level.

Regeneration: Dio can regenerate his body faster than fire can consume it. His incredible vitality is maintained by consuming human beings (or their blood), which he commonly does by piercing them with his fingers. Like all JoJo vampires, Dio sucks blood through tentacles in his fingers and has been seen at least once drinking blood from an unnamed girl. His body is able to live even after having vital body parts amputated and he can also control his detached body parts. The extent of Dio's own survivability is demonstrated when he could continue as just a head.

THE WORLD (世界ザ ! !) : The ability to stop time for 10 seconds, with a cooldown of roughly 2 hours.

Space Ripper Stingy Eyes(空裂眼刺驚スペース・リッパー・スティンギー・アイ lit. "Space Splitting Eye Spiked Surprise"): Dio is able to pressurize bodily liquid in his eyeballs and then create small openings in his pupils, eventually unleashing two fluid jets (referred to by Straizo as "Space Ripper Stingy Eyes") powerful enough to slice stone.

Vaporization Freezing Technique (気化冷凍法 Kikareitōhō?): A freezing ability enabling Dio to freeze his own body parts and transfer this over to other objects or beings. It is able to cancel out the Ripple by freezing the blood in the user's body.
Fusion: By fusing different species, Dio can create half-man half-beast creatures. He can even fuse himself with another living being to take control of them.

Spores (肉の芽 Niku no Me): In Phantom Blood, Dio's powers are more bio-organic, but for the most part in Part 3 he only utilizes the "evil implants" - a parasite that brainwashes Polnareff and Kakyoin. A vampire's cells can spawn Evil Implants generated from hair and insert it in the brains of living beings to control them. If someone tries to take out the spore, it will grow tentacles in a attempt to kill both the host and the one trying to remove it. If the vampire wants, he can give permission to someone to activate the spore's tentacles anytime he wants if close to it. The spores possess another effect in case DIO himself ever dies. According Keicho Nijimura, his father who was implanted by the spore underwent a mutation into a greenish animalistic form by having DIO's cells inside his body. Presumably, this is a side effect that the rest of the surviving Stand Users that DIO had implanted his spores inside of would suffer from.

Hypnosis: This ability was used twice on Jack the Ripper (anime only) and Poco respectively. In the case of the former, Dio hypnotized Jack to convince him to join as a servant, allowing Dio to drain his blood and turn him into a zombie. Poco was manipulated to lure Jonathan into a trap, though his consciousness returned after being subjected to Jonathan's Ripple.

Teleportation: Dio also shows the ability to disappear by fading into darkness. Whether or not this may be an actual vampire ability or a result of the use of his Stand is unclear.

Healing: Dio also seems to possess the ability to heal other people's wounds as he was able to completely cure Pucci's wounded foot by simply touching it. However, the origins of this power remain unknown.
Strength, Sword-Wielding Technique, Intelligence, Leadership.

Appearance: Despite his bizarre dress sense, Dio possesses the natural beauty of a male siren. His hair is a deep, unkempt gold mane about his head, his eyes several tints lighter. His skin is pale, but not as much as one might expect. His build is quite muscular and broad. His teeth and nails are fine, even points.

Mundane Talents: Painting, violin, wine brewing, singing, rugby, woodworking, sculpting, various aristocratic talents.

Dio's Chambers (Room XIII): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.

credit to splott at rp_tutorials

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