Greed

Nov. 14th, 2016 07:20 pm
cauterization: (Default)






.
GREED
Name: Greed
Age: ???
Aliases/Nickname(s): Ling Yao, Homunculus.
Canon World: Fullmetal Alchemist
Canon Point: Post-FMA.
Birthdate: ???
Reputation: Greed is relatively unknown due to the shadowy nature of the homunculi. However, his form is that of the Emperor-Elect of Xing, a crafty, ruthless, and determined leader known throughout the kingdom of the east.
Species: Homunculus.
Family: Lust, Sloth, Gluttony, Pride, Wrath (siblings, deceased), Father (father, deceased)
Sexual Orientation: Yes.
Occupation: Asshole, part time Emperor.
Goals: Everything.
Residence: Grey Manor
GREED STATS
COMBAT 9/10
INITIATIVE 7/10
WITS 6/10
TEAMWORK 8/10
CHARISMA 9/10
GREED ∞/10
"You want to bring back someone. You might want money, or women. Or, you might want to protect the world. These are all common things people want. Greed may not be good, but it’s not so bad, either. You humans think greed is just for money and power! But everyone wants something they don’t have."
-Greed
Fullmetal Alchemist.
inventory
Starting Inventory:
Combat
Xingese Scimitar
4x Eastern Daggers
8x Kunai
Other
Mysterious Vial
Kingly Vulnerary
Scroll
Scepter
Hand Mirror




Current Inventory:
Combat
Xingese Scimitar
4x Eastern Daggers
8x Kunai
Other
Mysterious Vial
Kingly Vulnerary
Scroll
Scepter
Hand Mirror



Droplets within Mysterious Vial: 0

personality
Greed's persona is characterized by an intense avariciousness that exists at the crux of his being. Despite this, his personality is at first glance very easygoing, possessing a laidback charisma and a bit of an arrogant tone. Greed is impulsive but equally crafty and conniving, and despite his relaxed nature extremely dogged in pursuing what he wants. Which is practically everything. His ethics and morals are very opaque and specific, in that he states he is unwilling to fight women and professes never to lie, but is willing to do many other more questionable things to acheive his ends. Or rather, end. Greed is very unabashed and upfront, and unlike his brethren will typically be very transparent about what he intends. Also unlike his kin is his ability to act very independently, and often disloyally to father's interests. In the end, irregardless of their lack of knowledge of the other, both iterations of Greed betray their creator. Despite his sarcasm and flippancy, Greed has shown a strange compassion most of his ilk do not possess, and a benevolence for things that are "his", including people and pets. Since melding with Ling, Greed has adopted a more "along-for-the-ride" mentality, and while he's in the driver seat most of the time, he'll let things go if he thinks it'll be fun enough. In the end, Greed wants and will strive to get everything he wants - which is everything.
First Impressions: Greed is typically very friendly and relaxed, possessing a good humor that will disarm most people. However, perceptive people may notice something a bit abnormally voracious and otherworldly about his manner.
Likes. Money, Sex, Power, People, Conflict, Fun, Having things, material things, immaterial things, living, food, drink, almost everything.
Dislikes: Not much, honestly.
Quirks: He tends to slouch and mimic the manner of both a delinquent and a vegas card shark, contrasting with his host's demeanor.
history
Greed doesn't have much memory of swimming around in the vat where he was born or the iterations of Greed prior to himself. Mostly just swishy squish squash slurp POOF, you're alive now. Integrating with Ling gave him pause, as while his preceding memories were imperfect, he did recall that no human had ever accepted the control of a homunculus willingly. His host was equally pleasing to him, as his reasoning for accepting him was stacked in greed for power. However, slight fragments of his memories yet remained, which influenced him to once again betray his creator. After the events of Fullmetal Alchemist and his death at the hands of father, the philosopher's stone without Ling eventually began to reform his personality, and the one known as Greed once again emerged from the sea of Ling's soul.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Ageless: Greed does not age beyond his youthful prime. However, he is not fully immortal. The stone's power WILL eventually deplete, and its depletion rate is increased by how much he makes use of his rapid regeneration.

Rapid regeneration: Any injuries Greed suffers immediately heal, even if he is decapitated,disintegrated, blown up or completely incinerated, he will still return to life in perfect condition.

Containment Immunity: He is immune to all, poisons, toxins, venoms, viruses, bacteria, allergen, diseases, etc.

Self-Sustenance: His body is sustained by the stone. As such, he does not need to eat, drink, or breathe.

Enhanced Physiology: He possesses strength, speed, reflexes, stamina, durability, senses, agility, coordination, willpower, intelligence, and instincts superior to any human. He possesses limitless physical energy, stamina, vitality and virility; he can keep working, fighting, moving, almost indefinitely. Even without training his muscles are brawny and his perfect body shape doesn't change.

Ultimate Shield: Greed can convert his skin into Graphene. He usually uses this ability to partially strengthen the density of selected parts of his body during battle, but can extend the effect to its entirety. In this form, he resembles a demon with a malevolent facial visage. His finger nails become razor sharp while under this form, capable of slicing through rock and metal alike with little effort. Because Greed has control over the configuration of his body's carbon atoms, the substances that he can convert his skin into can vary based on his intentions. He can choose to convert his body into the indestructible substance, or he can turn his skin into weak graphite. The latter was seen in his fight against Father. While in its Ultimate Shield form, Greed's body is completely indestructible and possesses absolutely no internal or external weakness. This defense cannot be breached by any attack, giving him protection from all attacks, regardless of types, magnitude and directions, thus he is immune to any/all kind of damage, his indestructible body does not hinder his speed or mobility. He is able to survive and adapt to any environment, with no discomfort. at optimal efficiency under any circumstances and for an unlimited duration. His "shield" is so strong that he was able to take Father's nuclear level attack at point-blank without harm.

As a downside to his Ultimate Shield power, skilled alchemists can transmute his skin from graphene to graphite, which allows for his shield to be breached with excessive force, Edward having exploited this weakness during his battle with the homunculus. Another disadvantage of Greed's is that he cannot harden his skin and regenerate simultaneously. During their fight together, Wrath constantly dismembered and sliced Greed before hardening his skin, his intervals of regeneration left Greed open for more of Wrath's sword attacks.

Charisma: Greed possess a magnetic quality that allows him to easily make loyal allies/friends with anyone, while he cannot directly override others' will and values, his persuasive abilities are so powerful he can convince others of anything remotely believable. Due to his immense charisma and eloquence, he was able to form many loyal friendship and partnership, as well be an effective and respected leader. He has the ability to see perfectly even in low light conditions or even total darkness.

Appearance: Greed's true form is that of a large, carbon-based graphene creature with an onyx-colored hardened epidermis and two parallel lines of scarlet extending from his pallid eyes vertically to the rest of his body and large, white fangs. He possesses large, serrated claws in this form.

Mundane Talents: Leadership, acting, manipulation, coercion, seduction, running, fighting, martial talents, tactical intellect.

Ayano's Room. (ROOM XVI): WHOOP.
additional notes

credit to splott at rp_tutorials

Saki

Nov. 13th, 2016 05:42 pm
cauterization: (Default)

Konishi SAKI
Name: Saki Konishi
Age: 18.
Aliases/Nickname(s): ???
Canon World: Persona 4
Canon Point: April 14, 2011 is the last date Saki can recall.
Birthdate: November 19th 1993
Species: Human
Family: Naoki Konishi (brother, alive), Sachi Konishi, (mother, alive), Soun Konishi (father, alive)
Occupation: Student
Reputation: A girl who comes from a background of salesmen. Sharp, shrew-like tongue when angered or annoyed. Not good for much outside of being a sales clerk/future shop keeper.
Sexual Orientation: Bisexual.
Goals: Reset the day of her death.
Residence: Asgard
KONISHI SAKI STATS
COMBAT 2/10
INITIATIVE 5/10
WITS 7/10
TEAMWORK 7/10
LEADERSHIP 4/10
SARCASM 10/10
"Lazarus is a girl."
-Saki Konishi
???.
inventory
Starting Inventory:
Combat
Nada.
Other
Mysterious Vial
School Uniform (including kneesocks, sans loafers)
Torn Picture
Movie Ticket



Current Inventory:
Combat
Nada.
Other
Mysterious Vial
School Uniform (including kneesocks, sans loafers)
Torn Picture
Movie Ticket

Droplets within Mysterious Vial: 0
personality
Outwardly, Saki is amicable individual. She's brightens up around people, especially if there are new faces in the crowd. She is curious about people, though tends to be drawn to the more attractive individuals first, if they prove to be uninteresting, she'll move on to their 'less attractive' friends. She tends to keep a small, select circle of close friends, but her social circle is wide enough to include acquaintances and people she can get along with; just don't expect her to open to anyone outside of those chosen few.
Ambitious, but aimless. A drive to 'do something', she is vague about what that something is, but it's easy to tell that Saki doesn't know what she wants either. She doesn't want to work in retail her whole life, but no other career field interests her. Although she isn't an anxious individual, it is notable that Saki is never still, the girl is always up to something. If she's not actively doing something then Saki is visibly irritated, complaining about feeling 'tired' when in all honesty she's more bored than sleepy.
Can endure emotional and verbal onslaught, up to a point. When angered, Saki will first argue, insult, then try to remove herself from the situation. If she isn't allowed to walk away though, then she'll turn to physical assault. Her teasing can sometimes be misunderstood as two extremes: she's either mocking or flirting. When Saki does flirt with someone though, she tends to make it obvious. Same if she's annoyed with and willingly mocking them.
First Impressions: A friendly girl, seems eager to meet and talk to new people. Teases others a too much. Has no regard in that she should treat and talk to adults differently than when she's talking to her friends. Overall though, initially comes across as a good-nature person.
Likes: Sweets, money, a good joke, an afternoon spent fishing and satisfaction from a job well done.
Dislikes: People talking over her, gossips, others making assumptions about her plans, spicy food and the police.
Quirks: Smirks and clasps hands behind her back just before opening her mouth with the intention of starting mischief.
Personality Outwardly, Saki is amicable individual. She's brightens up around people, especially if there are new faces in the crowd. She is curious about people, though tends to be drawn to the more attractive individuals first, if they prove to be uninteresting, she'll move on to their 'less attractive' friends. She tends to keep a small, select circle of close friends, but her social circle is wide enough to include acquaintances and people she can get along with; just don't expect her to open to anyone outside of those chosen few.
history
Saki Konishi comes from a family of shop-owners located in Inaba. For most of her childhood and early teen years, she fell in line with what was expected of her. Yet, as she entered high school, Saki and her friends discovered boys and Okina City, so they frequently cut out on Saturday afternoons after classes to go into the city. Saki grew more distant from her family and the shop, to the point that she'd cut school and take off for Okina City even without her friends around for company.
It was through one of these outings that Saki met her first boyfriend. He was a college student with an apartment he was renting in the city. At the time they met, Saki and her father were constantly arguing, so at the last fight Saki packed her things and imposed on her boyfriend. For a few weeks, Saki stayed with him, playing house and for a time she was content. However, since all of her records and documents were left in Inaba with her parents, Saki couldn't apply for a job. Being a 'cute housewife' started to wear her down quickly, souring Saki towards her boyfriend and this new found freedom.
When Saki came to realize she was as unhappy with a man she supposedly love as she had been living at home, she decided it was best to break off the relationship. Thing is though she didn't 'break up' with the boyfriend, rather she ran away from their apartment in the dead of the night without so much as a word.
Her return to Inaba was met with a chilly reception, save for her younger brother greeting Saki as she came in. What followed were weeks of silent treatment from her parents and many meeting with the school administration about getting her classes back on track so she could catch up. By that time Junes was nearing completion and the Hanamura family had arrived. Saki reached a point where working for her parents, and seeing them scrimp and save just to keep the business afloat; so she applied to Junes in order to help earn an outside income and take herself off the family payroll.
For six months, she put up with gossip, cold shoulders from other shop-owners and people insinuating that she was doing something wrong by working for the enemy. People pulled up stakes, surrendering their business and their town to Junes, whereas the Konishi family and a handful of others stubbornly hung on. With winter holidays over, Saki dreaded returning to school since she'd have to come up with some kind of 'plan' to tell her adviser. With the new school term, a student transferred in. Oh, and a dead body showed up. The corpse caused nothing but problems for Saki since she was the one who discovered the missing reporter. She had to endure questioning from the police, reporters and one strange, half-mad man who told her to stay away from tv's.
As for what happened on April 14th Saki refuses to talk about it. If asked, she'll say ' it doesn't matter'.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Decent cooking/baking skills (far from gourmet chef standards, but the girl can provide for herself and others). Fishing, gleaned from many afternoons spent at the riverbank. Business sense and people savvy, Saki has a knack for getting in and along with different groups of people.
Appearance: Curly light brown hair that reaches past her shoulders, up for debate if her hair is 'naturally' that color or not. Chestnut-brown eyes and downward-turned lips. Often seen wearing skinny jeans and long-sleeve shirts/tops, though first arrives in a hounds tooth patterned skirt, uniform blouse and a yellow ribbon-tie.


Saki's Bedroom (ROOM 301): WHOOP.
additional notes



credit to splott at rp_tutorials

Shinji

Nov. 11th, 2016 10:29 pm
cauterization: (Default)

Shinji MATOU
Name: Matou Shinji
Age: 17
Aliases/Nickname(s): Master of Rider, Shin-chan, Wakame
Canon World: Fate/Stay Night
Canon Point: Shortly prior to the Fifth Heaven’s Feel
Birthdate: May 5th
Species: Human
Family: Matou Sakura (sister, alive), Matou Zouken (grandfather, alive)
Occupation: Student
Goals: Survive, win to acquire magecraft
Residence: Niflheim
MATOU SHINJI STATS
COMBAT 5/10
INITIATIVE 7/10
WITS 7/10
TEAMWORK 4/10
LEADERSHIP 6/10
MAGIC CIRCUITS 0/20
insert asshole quote here
Fate Stay/Night.
inventory
Starting Inventory:
Combat
Small Knife
Other
Mysterious Vial
Keys to the Matou mansion


Current Inventory:
Combat
Small Knife
Other
Mysterious Vial
Keys to the Matou mansion

Droplets within Mysterious Vial: 0
personality
Arrogant, pedantic and bad-tempered, Shinji Matou is a troublesome, fussy person by nature. Though virtuous in his own way, his life has warped his personality and made him selfish, controlling, manipulative and even violent. He suffers from an inferiority complex and copes with insecurities by taking out his anger on others, be it his foster sister, friends or schoolmates.
Shinji values rules, hates injustice and believes in being kind to women, yet he’s so centered as to believe said rules don’t apply to him, injustice if forgivable if he’s the one to commit, and that “his” women are to be treated in whatever way he sees fit.
While he has an appreciation for some of his peers (Emiya, most of all, but also Mitsuzuri, Ryuudou, and even, to an extent, his little sister), he has a hard time showing it and no intention of going out of his way to do so, with how unstable his relationships with others tend to be and how often he feels slighted by these people. As a result, he’s mostly acts antagonistically towards those he knows, even if he may not hate them, something close friends grow used to. Still, he retains the ability to act kindly to strangers and acquaintances and often does so to be well-liked by people he knows less, and does in fact attempt to reach out to others or help those he likes in underhanded ways, such as socially assassinating those who made fun of Shirou Emiya under the shadows prior to their estrangement.
First Impressions: Shinji gives off the image of someone confident and relaxed, even seeming good natured with his relaxed smiles and casual form of speech, along with the small jokes he may tell from time to time.
Reputation: Though generally respected by freshmen and recognized as a playboy by his schoolmates, Shinji’s reputation among his peers simply depends on how well they know him. People who have dealt with him for a sufficient amount of time know of his temperament and irreverent nature. Among the students of Homurahara Academy, there’s a clear division between those who see him the way he likes to be seen (the intelligent, handsome, charming Archery Club vice-captain with good grades, a clean record and a way with women) and the minority who (sometimes barely) tolerate him as a temperamental guy who thinks he’s hot shit. Even when it comes to dating, a majority of the girls that surround him are more interested in his wealth than they are in him.
Likes: Privileges, praise, acknowledgement, flirting with cute girls, Emiya, Tohsaka, being in control, outsmarting others, magecraft, having lunch with Emiya (and, he guesses, Ryuudou).
Dislikes: Being humiliated, rejection, having things hidden from him, being pitied, having to fight, unconditionally happy atmospheres, his father, his mother, his grandfather, not having his way.
Quirks: He has a habit of putting a single hand in his pocket when scorned or otherwise in a bad mood.
history
Shinji Matou had a moderately normal childhood for the first few years of his life, and after returning from boarding school after the end of the Fourth Heaven’s Feel, he discovered magecraft as a young boy around the age of 6. Not realizing the Matou bloodline had thinned, with his uncle being the last member of the family with magic circuits worth a damn, the young Shinji convinced himself of his status as a special, privileged person, a misconception his grandfather never chose to correct. At the same time this had happened, he was introduced to a new addition to the family – a new sister, adopted by his grandfather. He took a liking to her, and confident of his own superiority, and his right to succeed the Matou line, he grew up almost pitying the poor girl destined for what was, comparatively, mediocrity.
Shinji went through most of elementary school as a sweet, yet arrogant, boy. It all changed when he discovered the secret of the Matou family, and their magic crest. His father glared at him like he was garbage stinking up the room, and he could not handle, believe, or process, the reality of the situation. His life was a lie. His whole world view was based on a lie. He would never become the head of the Matou family – he wasn’t even considered for the role. The boy spent the next few weeks almost if not entirely ignoring the girl that had been put through hell all these years.
His sadness and complexes were given time to mature and fester, and he continued studying magic like he always had, hoping against hope he would one day be able to become a magus. His father died three years after the boy discovered the truth. Shortly after, Sakura, who had seen Shinji’s changes, decided to approach him, meek, hollow and lifeless as she was.
And she told him, “I’m sorry, Nii-san.”
Her apology, her pity, what he perceived as her contempt, drove Shinji into a rage, the last remains of his former self shattering into a million pieces, and creating the warped boy who still lives on today. Ever since, he treated the girl as an object, and often took his anger out on her.
In his first year of middle school, he met Shirou Emiya, whose friendship he strongly appreciated even in his odd, strange way. They became estranged after Emiya found out he had been beating Sakura and punched Shinji in the face, but they remained in friendly-ish terms.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Brilliant deduction and a talent in searching for things.
Appearance:

Shinji's Bedroom (Room V): WHOOP.
additional notes



credit to splott at rp_tutorials

Lina

Nov. 11th, 2016 06:45 pm
cauterization: (Default)

Lina INVERSE
Name: Lina Inverse
Age: 18.
Aliases/Nickname(s): Dragon Spooker, The Enemy of All Who Live
Canon World: Slayers
Canon Point: Post-Evolution R
Birthdate: July 25th.
Reputation: Lina has fairly substantial notoriety, though most of it is negative and as a result of the ridiculous amount of collateral damage caused by her magical rampages. Still, she is also recognized as a magical genius.
Species: Human?
Family: Luna Inverse (sister, alive), unnamed parents, (parents, ???)
Occupation: Sorceress, adventurer.
Goals: "Save the world." (and profit)
Residence: Asgard
Lina Inverse STATS
COMBAT 10/10
INITIATIVE 5/10
WITS 9/10
TEAMWORK 3/10
LEADERSHIP 2/10
BANDITS KILLED 1,432,789/10
“Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!"
-Lina Inverse
Slayers.
inventory
Starting Inventory:
Combat
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier


Current Inventory:
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier
Droplets within Mysterious Vial: 0
personality
A blunt measure of a man, Munakata's icy rationale belies the blistering heat of his emotions in the interest of his ideals. Authoritative and charismatic, he has little trouble inspiring unflagging loyalty in those he conscripts. However, beneath the harshness of his demeanor lies the personality of someone who is brimful of an unwavering desire to do what is right, and the willingness to go to any lengths for that inherent sense. In person, he can be cold and unwelcoming, but a warmth can be easily discovered when one thaws him. A textbook example of one who cares too much.
First Impressions: Munakata is very blunt and authoritative with a distinctive no-nonsense demeanor. His inherent charisma is equally apparent, however, making him pleasant to interact with, albeit a bit stiff.
Likes: Routine, structure, clear intentions, inexpensive food, dramatic speeches, Noir and Martial Arts movies, strong leadership (by himself or others), craftsmanship and ironwork, respect, frank discussions, engaged conversation, athletic activities, sparring and training, sugary coffee, personal hygiene.
Dislikes: Irresponsibility, two-faced people, formal dinners, shitty snack food, being out of the loop, potato chips, not being in control of a situation, indecision (especially his own), niceties, small talk, social games, noise, “Rank idealism” despite himself suffering of it in his own way and arguably worse than many others he'd criticize.
Quirks: Boasts a frighteningly dour expression, but isn't so intentionally. Even if he is relaxed, the "serious mode" mannerism will often stick around without him realizing it. Munakata is rather fussy, very much the "mom" of a particular group he's in.
history
Mostly undisclosed. Formerly the Ultimate Council President, though much of the details of that time are lost.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Authority: Munakata possesses an almost preternatural ability to influence those around him, to the degree where people of lower willpower and some even of greater willpower will be easily swayed to his ideals and directives. Though the details of this ability are ambiguous, Munakata does to a degree know how to augment his ability to sway others.

Strength, Sword-Wielding Technique, Intelligence, Leadership.

Appearance: Munakata casts a tall, imposing figure, substantiated by his dour expressions, raptor-like features, and sharp purplish blue eyes. His hair is straight and silver like thinly-spread metal. He wears a white custom-tailored suit with a peculiarly patterned tie.
Mundane Talents: Sewing, art, treasury keeping, piano, very bassy singing, jump rope, shot put.

Munakata's Bedroom (Room 611): WHOOP.
additional notes
Due to his strong sense of responsibility and interest, Munakata has become fixated with the newly revived CHIAKI NANAMI, and will go to insane lengths to safeguard her.

Artist: 早柳 (Pixiv)

credit to splott at rp_tutorials

nanami

Nov. 11th, 2016 06:19 pm
cauterization: (Default)

Chiaki NANAMI
Name: Chiaki Nanami
Age: 18.
Aliases/Nickname(s): Ultimate Gamer
Canon World: Dangan Ronpa
Canon Point: After her death.
Birthdate: March 14th.
Reputation: Nanami is an accomplished gamer, nearly unbeatable and able to master a game within hours of acquiring it. It does not appear that she was particularly competitive, as she has little notoriety despite her skill.
Species: Human.
Family: Unknown.
Occupation: Student.
Goals: Create a better world, and find friends to live in it with.
Residence: Asgard
CHIAKI NANAMI STATS
COMBAT 1/10
INITIATIVE 4/10
WITS 9/10
TEAMWORK 9/10
LEADERSHIP 6/10
GALAGA HIGH SCORE 999900/10
“By getting involved with others and making memories, hope, which is more important than talent, is born.”
-Chiaki Nanami
Danganronpa 3: The End of Kibougamine Gakuen.
inventory
Starting Inventory:
Combat
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier


Current Inventory:
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier
Droplets within Mysterious Vial: 0
personality
A blunt measure of a man, Munakata's icy rationale belies the blistering heat of his emotions in the interest of his ideals. Authoritative and charismatic, he has little trouble inspiring unflagging loyalty in those he conscripts. However, beneath the harshness of his demeanor lies the personality of someone who is brimful of an unwavering desire to do what is right, and the willingness to go to any lengths for that inherent sense. In person, he can be cold and unwelcoming, but a warmth can be easily discovered when one thaws him. A textbook example of one who cares too much.
First Impressions: Munakata is very blunt and authoritative with a distinctive no-nonsense demeanor. His inherent charisma is equally apparent, however, making him pleasant to interact with, albeit a bit stiff.
Likes: Routine, structure, clear intentions, inexpensive food, dramatic speeches, Noir and Martial Arts movies, strong leadership (by himself or others), craftsmanship and ironwork, respect, frank discussions, engaged conversation, athletic activities, sparring and training, sugary coffee, personal hygiene.
Dislikes: Irresponsibility, two-faced people, formal dinners, shitty snack food, being out of the loop, potato chips, not being in control of a situation, indecision (especially his own), niceties, small talk, social games, noise, “Rank idealism” despite himself suffering of it in his own way and arguably worse than many others he'd criticize.
Quirks: Boasts a frighteningly dour expression, but isn't so intentionally. Even if he is relaxed, the "serious mode" mannerism will often stick around without him realizing it. Munakata is rather fussy, very much the "mom" of a particular group he's in.
history
Mostly undisclosed. Formerly the Ultimate Council President, though much of the details of that time are lost.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Authority: Munakata possesses an almost preternatural ability to influence those around him, to the degree where people of lower willpower and some even of greater willpower will be easily swayed to his ideals and directives. Though the details of this ability are ambiguous, Munakata does to a degree know how to augment his ability to sway others.

Strength, Sword-Wielding Technique, Intelligence, Leadership.

Appearance: Munakata casts a tall, imposing figure, substantiated by his dour expressions, raptor-like features, and sharp purplish blue eyes. His hair is straight and silver like thinly-spread metal. He wears a white custom-tailored suit with a peculiarly patterned tie.
Mundane Talents: Sewing, art, treasury keeping, piano, very bassy singing, jump rope, shot put.

Munakata's Bedroom (Room 611): WHOOP.
additional notes
Due to his strong sense of responsibility and interest, Munakata has become fixated with the newly revived CHIAKI NANAMI, and will go to insane lengths to safeguard her.

Artist: 早柳 (Pixiv)

credit to splott at rp_tutorials

Hector

Nov. 8th, 2016 03:11 pm
cauterization: (Default)

HECTOR
Name: Hector of Ostia
Age: 26.
Aliases/Nickname(s): The Wolf of Ostia
Canon World: Fire Emblem: Rekka no Ken
Canon Point: Nine years after the events of Fire Emblem: Rekka no Ken.
Birthdate: April 20th.
Reputation: Despite making a constant ass of himself at court and being politically irrelevant, the general response is "Oh gods, this guy." Afterwards, he's begrudgingly become the shepherd of his people needed after the bloody conquest that claimed his brother.
Species: Human.
Family: Uther (brother, deceased),
Sexual Orientation: Heterosexual.
Occupation: Warrior, Marquess.
Goals: Find a foe worth fighting.
Residence: Asgard
HECTOR STATS
COMBAT 10/10
INITIATIVE 10/10
WITS 5/10
TEAMWORK 8/10
LEADERSHIP 5/10
DAMAGE TAKEN 0/10
You’re not Marquess Laus’s assassins, are you? You’re too good, too professional. Nothing like those idiots over there. Tsk tsk... Looks like your luck’s run out. You see, I’m about as angry as I’ve ever been. I doubt that even a dozen of you could slow me down. Prepare to die.
-Hector
Fire Emblem: Rekka no Ken
inventory
Starting Inventory:
Combat
Armads
Battle-Scarred Ostian Armor
Other
Casual Tunic
Plains Hairpin
Mysterious Vial


Current Inventory:
Armads
Battle-Scarred Ostian Armor
Other
Casual Tunic
Plains Hairpin
Mysterious Vial
Droplets within Mysterious Vial: 0
personality
Bold and straightforward by nature, Hector possesses the confidence and daring of a born fighter. Simple and straightforward, Hector's demeanor can be likened to the ocean; calm, but with a considerable temper. His blunt manner and lack of ceremony makes him a disaster politically, but his steadfast loyalty makes him an invaluable comrade.
Likes: Fighting, Eliwood, Fighting, Food, his brother, fighting, banter.
Dislikes: Pedantic people, formal events.
Quirks: Hector can be sometimes slow, and tends to speak without thinking once, let alone twice.
history
Hector was born the Son of Ostian Royalty in a tumultuous and violent era,
shortly before the untimely deaths of his parents. This left him and his brother Uther, several years older than him but scarcely more than a child himself, as the successors to a squabbling and divided nation. Few expected much from this fledgling marquess and his thuggish brother, but Uther proved a capable and crafty leader, first allying himself with a competent military general and using armed persuasion to compel the other nobles into a temporary peace. With this peace, he successfully negotiated with the warring parties,
uniting under a powerful military coalition with the nation of Pherae and its just and true leader, Elbert. His son, Eliwood, and Hector became good friends due to this alliance, and strong rivals to boot.

After a number of years, conflict began to rage again due to the nation of Laus and its hawkish and conceited Marquess Darin, which beget Hector and Eliwood into a conflict of epic proportions. During which, Hector would acquire the cursed axe Armads, which was warned to eventually deliver death in combat to him. Though he took this caveat seriously, he ultimately decided to bear it for the sake of his friend Eliwood. After his brother's death, he settled into awkward leadership, thankful for the period of peace following Uther's passing with his new wife, Lyndis of Caelin.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Martial Power: Hector's strength is of legendary proportion.

Juggernaut: Hector is nigh impossible to slow or still with his immense fortitude, stamina, and durability.

Appearance: Hector is an immense human being, towering at nearly 7 feet at the forehead, with a body of raw sinew beneath a hulking, charred, and scarred mass of dark blue armor. His face is young but defined. His eyes and hair are a sea blue.

Mundane Talents: None, really.

Hector's Bedroom (Room 211): WHOOP.
additional notes
Notes here.

credit to splott at rp_tutorials

Yan-Chan

Nov. 7th, 2016 12:33 pm
cauterization: (Default)






.
YANDERE-CHAN
Name: Ayano Aishi.
Age: 18.
Aliases/Nickname(s): Yandere-Chan.
Canon World: Yandere Simulator (lovesick.)
Canon Point: Beginning.
Birthdate: March 31st.
Reputation: She keeps to herself for the most part, which has led people to believe she's shy. Most people just ignore Ayano completely.
Species: Human.
Family: Ryoba Aishi (mother, alive), Unnamed father (father, alive)
Sexual Orientation: She only has eyes for Taeko Yamada.
Occupation: Student.
Goals: Taeko Yamada.
Residence: Niflheim
AYANO AISHI STATS
COMBAT 4/10
INITIATIVE 9/10
WITS 5/10
TEAMWORK 0/10
MANIPULATION 8/10
STALKING 99/10
"A good girlfriend will lie to the police, but a GREAT girlfriend will help you burn the body. Guess which I am.~"
-Ayano Aishi
Crush Crush.
inventory
Starting Inventory:
Combat
Asshole Sharp Scissors
Other
Mysterious Vial
Cell Phone
Hidden Skirt Inventory
Contained w/in:
4x Straps
4x Knife Pouches



Current Inventory:
Combat
Asshole Sharp Scissors
Other
Mysterious Vial
Cell Phone
Hidden Skirt Inventory
Contained w/in:
8x Straps
4x Knife Pouches


Droplets within Mysterious Vial: 0

personality
She is passive to everything that disinterests her, or that cannot be used for her own gain. Other than that, she may seem shy or even sweet depending on how much she can use the people around her. She does not care what she needs to do to get her way, be it kidnapping, murder or friendship.
First Impressions: Ayano seems quiet and reserved.
Likes. Taeko Yamada. Seriously. There aren't five things.
Dislikes: Osana Najimi, Amai Odayaka, Kizana Sunobu, Oka Ruto, Asu Rito, Muja Kina, Mida Rana, Osoro Shidesu, Hanako Yamada, Megami Saikou.
Quirks: Seems to be devoid of them. Any physical gesture Ayano makes is calculated and necessary.
history
She's spent her whole life pretending to be normal, in order to keep herself alive, but felt nothing other than that self-preservation instinct for 17 years. This year, however, she learned of two very strong feelings: Love for her senpai, hatred for those who would take that away. In order to find a way to make sure her senpai would be hers alone, she sacrificed a schoolmate with a ritual knife...
... and communed with much more than a mere demon.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Yandere Vision If Ayano takes a picture of a person, she can see their glowing silhouette through walls and obstacles (green). She can also see the silhouettes of those she marks as enemies(red), weapons and helpful items(blue), blood, corpses, and evidence (orange).


Stealth. Subterfuge. Blood and viscera cleanup.

Appearance: Ayano is a cute high schooler in a sunny yellow blazer uniform, sporting a high ponytail. Her face is almost always expressionless and unreadable, except when she is near the object of her affections... or a target.

Mundane Talents: Octopus hot dog crafting.

Ayano's Room. (ROOM XVI): WHOOP.
additional notes

credit to splott at rp_tutorials

Yosuke

Nov. 6th, 2016 01:13 am
cauterization: (Default)







.
Hanamura YOSUKE
Name: Yosuke Hanamura
Age: 22
Aliases/Nickname(s): Hana-chan, Captain Ressentiment
Canon World: Persona 4-Arena-Ultimax
Canon Point: Post Ultimax
Birthdate: June 22, 1994.
Reputation: Sadly, due to the secreted nature of his saving-the-world-related exploits, "that slightly obnoxious Junes kid" outweighs anything else.
Species: Human.
Family:Toshiro Hanamura (father, alive) Yukari Hanamura, (mother, alive) Teddie Hanamura, (adoptive brother, alive)
Sexual Orientation: Heterosexual.
Occupation: Wage Slave.
Goals: To make something of himself.
Residence: Asgard
YOSUKE HANAMURA STATS
COMBAT 8/10
INITIATIVE 5/10
WITS 7/10
TEAMWORK 10/10
LEADERSHIP 4/10
SOCIAL APTITUDE 4/10
"I'm warning you! I know Judo, Chop Suey, and Chinese Checkers!"
-Yosuke Hanamura
Persona 4 Arena.
inventory
Starting Inventory:
Combat
12x Well-Forged Kunai
4x Shuriken
Other
Mysterious Vial
Headphones
Sentimental MP3 Player
Smart Phone
Keyring
Elaborate Pink Wallet

Current Inventory:
Combat
12x Well-Forged Kunai
4x Shuriken
Other
Mysterious Vial
Headphones
Sentimental MP3 Player
Smart Phone
Keyring
Elaborate Pink Wallet
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
To begin with, Yosuke is the definition of an extrovert; energized by social interaction. He requires the validation and company of others to function well. He’s aware of this, and doesn’t like it much sometimes. His self-consciousness lends him to personality constants; such as perpetually fighting an instinct to conform to the expectations of both people around him and what’s expected of a youth his age, despite it being in his nature to do so.
Yosuke has a tendency to talk as he thinks; his filter isn’t very good. That said, he’s significantly smarter and more socially competent than the impression that might give. He's simply easily flustered and shy. Yosuke is very physically expressive and has a tendency to animatedly talk about things, as well as being very talkative, albeit a good listener. Yosuke is very impulsive, and sometimes needs others to calm him down before his emotions run away from his rationality. Despite his myriad flaws, Yosuke is loyal and a good, caring person to the core. He wants, above all else, to be able to say he does the right thing. Yosuke is often stubborn and stuck in his ways, but he’s very proactive and willing to listen – talk to him, and he’ll often come around.
Finally, Yosuke can be a drama queen, but when it comes down to it - he'll get things done.
First Impressions: Yosuke gives the air of an awkward but friendly and approachable kid. His initial shyness and goofiness can often be endearing, and his good humor and willingness to play off others lends him to be very effective at putting others at ease and making good acquaintances.
Likes: Video games (particularly rpgs and *snrk* dating sims), cheap food, dogs, people, conversation, being needed, intimacy, being seen as helpful, porn, coffee, feeling like he fits, codependency.
Dislikes: Being walked all over, excessive responsibility, feeling superficial, small talk, self-righteous people, being alone, superficiality, himself.
Quirks: Yosuke's the kind of person who'd bounce to the beat of crawling in my skin whilst fighting eldritch abominations. Need I say more?
history
Yosuke was born to a rather well-to-do family within the bustling streets of Tokyo. His father was a nondescript executive, a title easy to describe but impossible to remember. His family life was fairly nondescript, albeit caring and fairly hands on for the culture he grew up in. Social and extroverted by nature, Yosuke's lack of charisma and goofy charm led him to constantly make friends and lose them just as quickly, teaching him to suppress his natural personality and fostering an unwilling conformist. Easily lonely, Yosuke drifted from superficial friend group to superficial friend group along with locales as a result of his father's occupation. This eventually led him to the quiet, unremarkable town of Inaba, where his father was opening up a new location of a major supermarket conglomerate. Yosuke struggled to adjust to the simplistic country life and the responsibilities his burgeoning age carried, in addition to the stigma of being a youthful face of major business in a close-knit small business zone. This awkward transition continued until Yosuke encountered Yu Narukami, a quiet but strong-willed boy with flawless charisma, who he formed an easy friendship with. At the same time he was fostering a crush on a co-worker, who was dealing with her own stigma as a result of her occupation. Then an event occurred that would change the course of his destiny inexorably - after fooling about with a foolish urban legend, he found his newly formed best friend, and now himself, could pass through television screams into a hellish, otherworldly wasteland awash with odd caricatures of life and locations about town. After being informed about unseen developments in the bizarre murder case casting an imposing shadow over this otherwise sleepy suburban town from a strange bear living within the TV world. Said case would soon seize a part of his life forever. His awkward adolescent crush was found hung upside down from a television antenna, devastating him. Angered yet determined, Yosuke firmly asserted that himself and his newly informed investigation team were the only ones capable of solving this case. Narukami agreed, and with the assistance of Chie Satonaka, Yukiko Amagi, Kanji Tatsumi, Naoto Shirogane, Ryotaro Dojima, the strange bear called Teddie, and Rise Kujikawa, they were able to through many hardships discover the truth behind the cases, seize the culprit, and eventually defeat several gods in the process. Yosuke experienced much growth of character during this time, but it eventually left him wanting - after its abrupt conclusion, he became directionless. Seeking new purpose, he agrees to help Metatron.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Speed Yosuke is a very agile and nimble fighter, and has become expert at making full use of these qualities. In addition, he's accustomed to moving at speeds exceeding human possibility, giving him keen perception and the ability to think well under pressure.

Jiraya: Yosuke's persona possesses amazing speed and strength, and can be used as somewhat of an extension of Yosuke's body as well as a follow-up to his attacks.

Self-Taught Martial Skill: Despite not being perfectly technical, Yosuke is quite adept with his Kunai and Shuriken, forged through over a year of sustained fighting.

Sukukaja: A skill gained in the TV world. Allows Yosuke to buff his teammates speed and evasion, doubling them outright.

Dekaja: A skill gained in the TV world. Allows Yosuke to remove any buffs a group of enemies possess.

Dia: A skill gained in the TV world. Allows Yosuke to heal minor wounds.

Garu/la/dyne: A skill gained in the TV world. A forceful gust of wind capable equally of knocking a target or several off its feet, slicing it in a violent maelstrom, or simply slamming it with raw force.

Appearance: Yosuke is notably attractive, possessing a soft but strong jawline, pleasant complexion, deep amber eyes, and thick brown hair kept unkempt and fuzzy on his head. Tall and lean with well-toned musculature beneath his clothes, Yosuke maintains an agility-focused physique.

Mundane Talents: Singing, Guitar, Songwriting, Acting, Cooking (kind of), Alcohol mixing, video games (though he sucks at a lot of them), foightin'.

Yosuke's Room (Room 241): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials

Gearface

Nov. 5th, 2016 03:10 pm
cauterization: (Default)







.
Old Uncle GEARFACE
Name: Yer Old Uncle Gearface.
Age: Over 240,000
Aliases/Nickname(s): Lucky Git, were his old friends still alive.
Canon World: Warhammer 40k, OC
Canon Point: 41st Millennium
Birthdate: Sometime in the early War in Heaven
Reputation: Gearface's power and influence were at a peak where it would've been easy for him to become a Warlord.
Species: Ork, was around when they were called Krork.
Family: Considers everyone younger than him to be his nieces and nephews.
Sexual Orientation: Dakka.
Occupation: Big Mek.
Goals: To have a good time.
Residence: Grey Manor
OLD UNCLE GEARFACES STATS
COMBAT 10/10
INITIATIVE 4/10
WITS 10/10
TEAMWORK 4/10
EXPERIENCE 10/10
FATHERLY ADVICE 10/10
"Compared to the War in Heaven, this 10,000 year conflict, that started when fucking Horus decided to be a bad boy is barely a blip on the radar."
-The God Emperor of Mankind
If the Emperor had a Text-To-Speech device..
inventory
Starting Inventory:
Combat
Cyborg Arm that works like a jack knife for literally anything you might need at the time.
A Trusty Slugga with a nondescript amount of ammo.
Other
Mysterious Vial

Current Inventory:
Combat
Cyborg Arm that works like a jack knife for literally anything you might need at the time.
A Trusty Slugga with a nondescript amount of ammo.
Other
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
Old Uncle Gearface is an extraordinarily old being with more combat experience than everyone you will ever meet combined. As a veteran of the War in Heaven he has seen just about everything you can imagine and then some, so nothing surprises this old git. Like all his kind he loves a good fight but misses the days were things challenged him greatly. Helpful in nature he is more than happy to give advice of any kind and equipment... for a price of course.
First Impressions: Depends on what he is doing. If he is sleeping you see a clear definition of content, if he is working you see determination, and if he is in a rocking chair you see both.
Likes: Machines of even the slightest description, rapid firepower (Dakka), and anything that can put up a fight.
Dislikes: Boredom.
Quirks: He views everyone younger than him as nieces and nephews, also talks to machines as if they could talk back and are.
history

Gearface was born during the War in Heaven as one of first members of the species made by the Old Ones to serve as a super weapon against the C'tan and their Necron warriors. The greenskins were known as Krork back then and this mek boy was one of the first of them, he was in the charge along side the first two members of his kind Gork and Mork. In the War in Heaven Gearface encountered more conflict than any single being could even lie about today. He worked on war machines that were powered by entire suns, built guns that shattered planets, and piloted the most volatile of vehicles. There is no weapon the ancient can't figure out by association alone, no tactic he can't remember, and there is nothing left in the world to surprise him. This of course puts a bit of a dampened mood into him as he is an Ork with nothing left worth fighting. When the Necrons rebelled from the C'tan and went to sleep Gearface was among the many that stormed the home worlds of the Old Ones and destroyed what was left of their empire, after that he went off to become a freebooter and made bonds and memories he will never forget. Eventually everyone he knew got killed and he left the crew to try his luck as a Sanctioned Xeno serving an Imperial Rouge Trader but eventually left that business when his "master" died. In the 41st Millennium Old Uncle Gearface now wanders aimlessly to "wherever he is needed" giving advice and occasionally kicking someones teeth in so hard they explode Divine Fist of the North Star style. After a weird teleyporta incident Gearface now finds himself under the employ of the Grey Manor and in this conflict.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: War Eternal: Gearface has known only war, and he likes it that way. With almost a quarter of a million years worth of experience he can determine anything combat related off of association alone and prepare accordingly for literally anything, if he sees it coming.

Orkish Power: Gearface is a strong example of an Ork. Although not quite as strong as certain Warlords of the 41st millennium he is by far more comfortable with his form capable of distributing his weight perfectly to get the maximum amount from his unusual body. Well beyond anything a normal human can achieve Gearface can easily throw tanks around, run for seemingly forever, and take indescribable amounts of punishment without flinching. This ancient Ork stands as an incredible combatant.

Brutal Cunning: Gearface learned from the Ork that invented the concept of Brutal Cunning. Underestimating this greenskin will lead to humiliating defeat.

Orkish Spores: Upon death Gearface like all greenskins shall release spores in the area around him, how many is directly dependent on how big he has gotten. These spores will dig into the earth and eventually will grow into more Orks. Orks grow in size and strength as they grow older and fight more powerful combatants, it is unknown if Orks can die of old age.

Strength, Toughness, Superior Weapon Mastery, Ork Accuracy, that is to say no accuracy at all

Appearance: Gearface slouches heavily, normally making him 12ft at the shoulder. If he stands up straight he is easily 15ft at the shoulder. Normally he dons a blacksmiths apron, simple leather shirt, and blue jeans. If the occasion calls for it, Gearface might sport an old top hat. His body is muscled and scarred from head to toe, most notable is the dent in his face in the shape of a gear around his eye, painted a deep blue. His right arm is mechanical and filled with literally anything he could stuff into at the time in a jack knife-esque fashion. His face has deep ridges in it (showing his age), his tusks have fallen out and been broken frequently. Still, one must not underestimate their sharpness. They are capable of cleaving through flesh and bone like butter.

Mundane Talents: Mechanical Works, Advice Giving, Painting, Good at Card Games, Pick pocketing, World Champion Rocking Chair Sitter 240 Millennium in a row.

Old Uncle Gearfaces Shop (Room 1010): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials

janrha

Nov. 3rd, 2016 01:05 pm
cauterization: (Default)







.
JANRHA
Name:Janrha, Dragonborn
Age: 40.
Aliases/Nickname(s): Dragonborn, Dovahkiin
Canon World: Skyrim.
Canon Point: 11 years post Alduin's defeat.
Birthdate: August 11th.
Reputation: Dragonborn, Ultimate Dragon Slayer, Great War veteran, defeated Alduin, defeated Aldmeri Dominion, greatest warrior of her generation.
Species: Orc
Family: Unnamed Orc Father/Mother (parents, deceased), 3 older siblings (siblings, deceased.)
Sexual Orientation: Heterosexual.
Occupation: Soldier, Mercenary, Wanderer.
Goals: Find a worthy foe.
Residence: Niflheim
JANRHA STATS
COMBAT 10/10
INITIATIVE 9/10
WITS 7/10
TEAMWORK 2/10
LEADERSHIP 4/10
VENTRILOQUISM 10/10
"You reek of death my friend. I salute you."
-Nazir
The Elder Scrolls V: Skyrim.
inventory
Starting Inventory:
Combat
Dawn-infused Sword
Dusk-infused Sword
Pair of enchanted daggers
Dusk-infused Bow
12x Elven Arrows
Enchanted Black Armor
Jade Stone Mask
Battle Dress
Ornate Shield
Other
Satchel
Azura's Star
Mysterious Vial




Current Inventory:
Combat
Dawn-infused Sword
Dusk-infused Sword
Pair of enchanted daggers
Dusk-infused Bow
12x Elven Arrows
Enchanted Black Armor
Jade Stone Mask
Battle Dress
Ornate Shield
Other
Satchel
Azura's Star
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
In her universe, Janrha has been undefeatable from the day she was born, and her forays in slaying dragons have only cemented her as the ultimate warrior in her own mind. While she believes that fights to the death have no honor, her own sense of code leads her to make concessions for the sake of a level playing field in a non-lethal situation when her opponent is worthy. Despite her sense of fairness, she greets death with a smile, and has no hesitation to take the life of anyone, including her own family and friends. She owns any insult or fear of her, though nothing makes her angrier than implying she in inferior because of her race. When people call her a monster, she shows just how much of a monster she can be.
First Impressions:
Likes
Dislikes:
Quirks:
history
Janrha was born in the Redguard nation of Hammerfell, in one of the many self-contained stronghold orcs build in the mountains. Tradition would dictate for her to be sent off and married to an orc chief at another stronghold at age of 15, but as her birthday approached, she found herself being more and more dissatisfied with the orc way of life. The dragon soul inside her, dormant at this time, spurred her into rebellion, as well as her own sense of independence and self-preservation. While the typical convention is for the oldest son to become chief be slaying his father in a duel, Janrha used that tradition to challenge her father, the chief, killing the oldest son, her own brother, in front of him for no other reason than for him to take her seriously. Once he agreed to fight her in the duel, she parried his first blow and cut his throat out. Then she left.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Shouts: The Dragonborn can channel the power of her dragon soul to speak in their language, called the thu'um, which causes various effects. No other shouts may be used during the cooldown of another shout.

Whirlwind Sprint, Wuld-Nah-Kestv: This shout causes the Dragonborn to rush forward a short amount of distance per word. Her speed is only limited by how quick she can speak, giving her the chance the strike between words, provided there is nothing in her way when she sprints., in which case she runs into it.

1 Word: 5 feet in one direction. 30 second cooldown.
2 words: 5 feet in any direction, 2 times. 1 minute cooldown.
3 words: 5 feet in any direction, 3 times. 3 minute cooldown

Time, Slow Time, Tiid-Klo-Ul: This shout causes the slow of time for everyone, including the Dragonborn. Despite the fact that it effects her as well, it is a significant advantage for parrying and dodging attacks.

1 word: Lasts 2 seconds. 1 minute cooldown.
2 words: Lasts 3 seconds. 2.5 minute cooldown
3 words: Lasts 5 seconds 5 minute cooldown

Fire Breath, Yol-Toor-Shul: This shout causes the Dragonborn to breath fire, like a dragon.

1st word: 5 feet range. 45 second cooldown
2nd word: 10 feet range. 90 second cooldown
3rd word: 15 feet range. 2 minute cooldown

Dragon Aspect, Mul-Qah-Diiv: The Dragonborn's most powerful shout, she takes the aspect of a dragon, summoning their sheer strength and defensive power. This takes the form of ethereal armor that covers he entire body, causing her to be 5 times and strong, and granting nearly impregnable armor for the duration.

This shout can be used 10 seconds after the use of any other shout, even if it's during a cooldown. Using this shout requires all three words.

Mul-Qah-Diiv: Lasts 5 minutes. Cooldown for other shouts: 20 minutes. Cooldown for Dragon Aspect: 24 hours.

Appearance: Janrha is rarely unarmored and even more infrequently unarmed, so her face may typically be shrouded in the grim visage of the Dragon Priests. Her considerable musculature and dark armor contribute to her thoroughly imposing and virulent manner. Her face beneath the mask is a dull forest green coated with timberwolf-colored war paint. Her expression is severe and marred with more than a few scars, and a thin line of brown helmet-hair runs down her scalp. Her height is relatively average for a female orc of her age.

Mundane Talents: Cooking, Foraging, Gathering, Looting, Survival, FOIGHTIN'.

Janrha's Room (Room CV): WHOOP.
additional notes

credit to splott at rp_tutorials
cauterization: (Default)

Kyousuke MUNAKATA
Name: Kyousuke Munakata
Age: 30, facial scarring and harsh expressions somehow don't make him look older.
Aliases/Nickname(s): Ultimate Student Council President.
Canon World: Dangan Ronpa
Canon Point: Two years after the events of DR3.
Birthdate: August 22.
Species: Human.
Family: Ai Munakata (mother, deceased), Drebin Munakata (father, deceased), Shinya Munakata, (brother, alive).
Sexual Orientation: Heterosexual.
Occupation: Former Future Foundation Vice-Leader, Undisclosed Black Ops Operative.
Goals: Craft a world free from the shackles of despair. Atone for his misdeeds.
Residence: Asgard
KYOUSUKE MUNAKATA STATS
COMBAT 10/10
INITIATIVE 9/10
WITS 7/10
TEAMWORK 5/10
LEADERSHIP 10/10
TWO SWORDS 2/2
"Blessed be the mind not full enough to doubt." - Ecclesiarch Decius XXIII Adeptus Ministorum..
inventory
Starting Inventory:
Combat
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier


Current Inventory:
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier
Droplets within Mysterious Vial: 0
personality
A blunt measure of a man, Munakata's icy rationale belies the blistering heat of his emotions in the interest of his ideals. Authoritative and charismatic, he has little trouble inspiring unflagging loyalty in those he conscripts. However, beneath the harshness of his demeanor lies the personality of someone who is brimful of an unwavering desire to do what is right, and the willingness to go to any lengths for that inherent sense. In person, he can be cold and unwelcoming, but a warmth can be easily discovered when one thaws him. A textbook example of one who cares too much.
First Impressions: Munakata is very blunt and authoritative with a distinctive no-nonsense demeanor. His inherent charisma is equally apparent, however, making him pleasant to interact with, albeit a bit stiff.
Likes: Routine, structure, clear intentions, inexpensive food, dramatic speeches, Noir and Martial Arts movies, strong leadership (by himself or others), craftsmanship and ironwork, respect, frank discussions, engaged conversation, athletic activities, sparring and training, sugary coffee, personal hygiene.
Dislikes: Irresponsibility, two-faced people, formal dinners, shitty snack food, being out of the loop, potato chips, not being in control of a situation, indecision (especially his own), niceties, small talk, social games, noise, “Rank idealism” despite himself suffering of it in his own way and arguably worse than many others he'd criticize.
Quirks: Boasts a frighteningly dour expression, but isn't so intentionally. Even if he is relaxed, the "serious mode" mannerism will often stick around without him realizing it. Munakata is rather fussy, very much the "mom" of a particular group he's in.
history
Mostly undisclosed. Formerly the Ultimate Council President, though much of the details of that time are lost.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Authority: Munakata possesses an almost preternatural ability to influence those around him, to the degree where people of lower willpower and some even of greater willpower will be easily swayed to his ideals and directives. Though the details of this ability are ambiguous, Munakata does to a degree know how to augment his ability to sway others.

Strength, Sword-Wielding Technique, Intelligence, Leadership.

Appearance: Munakata casts a tall, imposing figure, substantiated by his dour expressions, raptor-like features, and sharp purplish blue eyes. His hair is straight and silver like thinly-spread metal. He wears a white custom-tailored suit with a peculiarly patterned tie.
Mundane Talents: Sewing, art, treasury keeping, piano, very bassy singing, jump rope, shot put.

Munakata's Bedroom (Room 611): WHOOP.
additional notes
Due to his strong sense of responsibility and interest, Munakata has become fixated with the newly revived CHIAKI NANAMI, and will go to insane lengths to safeguard her.

Artist: 早柳 (Pixiv)

credit to splott at rp_tutorials

Ryoga

Oct. 26th, 2016 07:01 pm
cauterization: (Default)







.
Hibiki RYOGA
Name:Ryoga Hibiki
Age: 18.
Aliases/Nickname(s): P-Chan.
Canon World: Ranma 1/2
Canon Point: Ranma 1/2 post.
Birthdate: April 21.
Reputation: His constant, aimless travelling combined with his purity leads most to be sympathetic towards him; to the degree where lots of villages will feed and shelter him when he passes through them. Few know about his immense martial artistry talent, funnily enough.
Species: Human.
Family: Unnamed Father/Mother (parents, alive).
Sexual Orientation: Heterosexual.
Occupation: Wandering Martial Artist.
Goals: Find happiness and peace.
Residence: Asgard
RYOGA HIBIKI STATS
COMBAT 10/10
INITIATIVE 6/10
WITS 6/10
TEAMWORK 2/10
DURABILITY 10/10
DIRECTIONAL SENSE -1/10
"The world is a dark and lonely place. Beyond hope...beyond care."
-Ryoga Hibiki
Ranma 1/2.
inventory
Starting Inventory:
Combat
Well-Weathered Red Umbrella
Other
Mysterious Vial
Keepsake Talisman
Survival Rations
Knife
Large Backpack
Tawdry Notebook
Hairband (Polka-Dot)




Current Inventory:
Combat
Well-Weathered Red Umbrella
Other
Mysterious Vial
Keepsake Talisman
Survival Rations
Knife
Large Backpack
Tawdry Notebook
Hairband (Polka-Dot)

Droplets within Mysterious Vial: 0

personality
Ryoga's "primary" trait is his ability to get lost to such a profound degree it is both downright comical and kind of tragic. This extends to the degree where finding his own backyard or even going in the direction he is pointed in is akin to finding steam in a fog bank. His nomadic lifestyle and his constant isolation combined with his inability to find his family or home (due to their own genetic predisposition to being lost all the time) have left him often miserable and lonely, quick to anger. Conversely, his isolation has also made him emotionally volatile, naive and rather fragile. Though Ryoga channels it into fighting spirit and sometimes anger, his clinical depression lends him to consider happiness something of a rarity, so he is often over-grateful to any outright compassion kindness offered to him, while simultaneously being ignorant of the way others tend to empathize with him. Said predisposition also makes most emotions very violent and powerful, whilst also being very brief.
First Impressions: Ryoga is temperate, shy and polite, particularly around women. However, his overwhelming personality lends him to being easily provoked. However, his inherent self-sacrifice and loyalty shine through if one is kind to him.
Likes Fighting, stability, companionship, food (even shit food, he isn't picky), cooking, being pampered, finding things.
Dislikes: Loneliness, getting lost, deceit, being used, being trampled over.
Quirks: Ryoga is very easy to anger but just as easy to pacify, provided one is careful. Ryoga appears to trick even himself into making stupid decisions, and will often shift blame for his own foul-ups.
history

TBD
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Survivalism: Due to Ryoga's perpetual accidental roving of dangerous and often nearly uninhabitable locations has ironed him into an excellent survivalist and a very competent forager and gatherer. Further contributing is his durable fighting style, which culminates into making him very good at keeping alive in nearly any circumstance.

Durability: Among Ryoga's training under the tutelage of a Chinese Amazoness he withstood on a consistent basis barrages of large boulders, which have ironed him into a fighter with extreme durability and stamina.

Iron Cloth (鉄布 - Tetsu Nuno): Ryoga seems to have a never-ending supply of his trademark bandannas, using them as razor sharp missiles, and can even turn his belt into a blade capable of easily cutting through a tree, or a steel pole, with a single slash. These attacks are assumed to be possible by Ryoga channelling his Chi into them, vastly enforcing the tensile strength and cutting edge of the fabrics. His umbrella is unusually resistant, but Ryoga easily wields it with one hand to deadly effect and increased impact damage. However, female Ranma was also able to use this, and it's unclear if Ryoga strictly carries this dense version towards the end, as even the Jusenkyo Guide's small daughter Plum was able to effortlessly lift it at this point.

Martial Arts Rhythmic Gymnastics: For some unknown reason, Ryoga has a fair knowledge of this martial art. The only time he really uses it is early in the series, when he tries to teach it to Akane, then to Ranma, to prepare them for a fight against Kodachi. Given his proficient use of "iron cloth" ribbon technique whip attacks, it is possible that he studied it for this purpose.

"Bakusai Tenketsu" (爆砕点穴 - Lit. Explosive-Breaking Point-Hole): or Breaking Point, is a technique taught to Ryoga by Cologne. Originally used by construction workers to clear away debris, this technique enables Ryoga to shatter rocks and similar substances with a finger. The training is gruelling, consisting of tying yourself and a boulder to a tree and repeatedly slamming yourself, finger first into the boulder until you figure out the "breaking point". The technique is useless on humans, but the training's side effects make the user nearly invulnerable to physical attacks. Also, this technique is what allows Ryoga to tunnel underground. At some point, Ryoga also develops a version which works on wood. He is also seen using a "Rapid Fire" version at times, striking quickly and repeatedly to produce several small blasts in a row.

"Shishi Hōkōdan" (獅子咆哮弾 - Lit. Lion Roaring-Bullet): or more simply known as Lion's Roar Blast, is a technique was taught to him by an engineer during his wanderings. By concentrating his depression and anger into his chi, Ryoga is able to unleash a massive blast of energy from his palms. When he was first taught it, in its imperfect form, the attack was strong enough to either knock out/defeat Ranma in one blow, or require a few shots, depending on his focus. The regular version proved enough to stun the latter noticeably, even when Ryoga was transformed into a small child.He has occasionally been shown to use this to help blow tunnels through solid earth. The secret to perfecting the technique lay in the use of the chi and the strength of the user's emotions. As chi generated by depression and anger is "heavy," by projecting it into the air, Ryoga creates a massive sphere of chi that has been shown capable of instantly creating an even larger smoking crater, in what appeared to be a stone foundation,and later crack the earth around it, reaching the onlookers at what had been considered a safe viewing distance away from the epicentre. The more ki generated and used in this attack, the larger the resultant sphere of destruction; the greatest visual effect was shown when used to utterly vanquish an opponent in a single blow.

Simply being grazed by the outermost boundary of one of its most powerful strikes was enough to immediately conquer Ranma, despite the latter's attempt to lessen the impact with his weakened Moko Takabisha. But a full hit from a later (seemingly weaker, given the lack of increased crater size) attempt simply stunned the latter for roughly a minute, quickly followed by a strike with even less impact.

"Dairokkan" (第六感 - Sixth Sense): Like several other martial artists in the series, Ryoga has displayed an extrasensory awareness, which warns him from incoming danger/attacks. However, at least once in the manga, during the Musk Dynasty arc, his Sixth Sense and poor directional sense combined, causing him to predict an incoming attack, but to expect it from entirely the wrong direction!

Sekiteki Kairin Gasa: Ryoga opens his umbrella horizontally and spins it rapidly, using this to hypnotize a foe and render them unable to move. A more potent variant that works on multiple opponents is the Shinteki Kairin Gasa.

Chiri Metsuretsu: By twirling his umbrella in a flamboyant manner, Ryoga can baffle and confuse multiple foes at once. If he is in his piglet form, he can achieve the same effect with a bizarre, flamboyant dancing routine.

Appearance: Ryoga wears a severe expression that further hardens his already rather angular features, concentrated in two heavy brown brows over oak-colored eyes. His hair is bushy and somewhat unkempt, a matte black mass atop his head. His skin is paleish and rarely tans even through his constant exposure to sunlight, and he typically dons a traditional wanderer's outfit vaguely Chinese in origin. He also appears to very much like the color yellow.

Mundane Talents: Cooking, Dancing, Gymnastics, Running, Rock-skipping, solitaire, solo Shogi, writing, gathering, painting.

Ryoga's Room (Room 214): WHOOP.
additional notes

credit to splott at rp_tutorials

Yuri Hyuga

Oct. 26th, 2016 05:50 pm
cauterization: (Default)







.
YURI Hyuga
Name: Yuri Volte Hyuga
Age: 25.
Aliases/Nickname(s): That harmonixer brat.
Canon World: Shadow Hearts
Canon Point: Post Shadow Hearts. (good end.)
Birthdate: December 11th.
Reputation: Doesn't really have much of one, despite his considerable exploits. He doesn't stick around long enough to gain anything like notoriety.
Species: Human.
Family: Ben Hyuga (Father, deceased), Anne Hyuga (Mother, deceased)
Sexual Orientation: Money.
Occupation: Wanderer.
Goals: Stay at Alice's side.
Residence: Asgard
YURI HYUGA STATS
COMBAT 10/10
INITIATIVE 4/10
WITS 5/10
TEAMWORK 6/10
LEADERSHIP 2/10
ALIEN GODS EATEN 2/2
"I'm as chipper as a graveyard butterfly."
-Yuri Hyuga
Shadow Hearts.
inventory
Starting Inventory:
Combat
Brass Knuckles
Other
6x Pure Root
Crucifix
Jade Pocket Watch
Yin Necklace
Midnight Thong





Mysterious Vial
Unknown.


Current Inventory:
Combat
Brass Knuckles
Other
6x Pure Root
Crucifix
Jade Pocket Watch
Yin Necklace
Midnight Thong


Droplets within Mysterious Vial: 0

personality
Yuri's overall demeanor depends nearly entirely on whether you put up with his shit or not. Being rather standoffish, insensitive, cold and kind of silly, Yuri's personality rarely meshes well with others. If one can tolerate his defects, however, he demonstrates in equal measures steadfast loyalty, kindness, and a good humor that brightens up even the grimmest of situations. Sarcastic and blunt but rarely hostile or cruel, Yuri's blitheness and relaxed manner are very difficult to dispel. Overall, he's a statement on the ancient adage "if things are bad, why worry about it?"
First Impressions: Yuri loses a lot of people the moment he opens his mouth, as it is mostly to say the very first thing on his mind, with utterly no filter. However, again, Yuri's chemistry with others is entirely dependent on whether they tolerate him.
Likes Food, Being outside, Exercise, Freedom, exploration, adventure, going with the flow.
Dislikes: Routine, cooking, weddings, formal events in general, stuffy people.
Quirks: Yuri has no tact. At all. Despite his physical competence, he runs and walks like somebody at a 70's discotecque.
history
Yuri was born in 1889 to the soldier Colonel Ben Hyuga and Anne, a mysterious Russian Woman. Yuri inherited the caveat-ridden power of the Harominxer from his father, a trait that causes him to absorb the souls of every soul that perishes in his direct vicinity, as well as the ability to integrate with said souls, creating immensely powerful forms. However, this attribute also continually builds up malevolence within the seat of his soul, a slow process that will inevitably consumed him, no matter how many times he dispels it. Upon the tenth year of his life, Yuri's father was ordered by the Japanese government to hunt down the Chinese dissident and sorcery Dehuai, forcing him to leave his burgeoning family. Yuri promised his father he would safeguard the life of his mother, but tragedy struck not long after. Legions of monsters sent by Dehuai murdered Yuri's mother before his eyes, causing him lose control over the abilities within. Transforming into a hellish beast, Yuri slaughtered the monsters, awaking hours later naked and covered in the blood of the creatures he'd slain. He clung to his mother's lifeless body, sobbing and apologizing for breaking his promises. In his horror and sorrow, he fled.
Afterwards, he roved the land aimlessly for many years, fighting monsters while nursing the fear that one day his malevolence or one of the abominations he constantly faced would overwhelm him. On a fateful day, however, a mysterious voice set its tongue to wag in his brain, compelling him to go to specific places and slay the evil there. With little else to do, Yuri followed the voice's commands until it led him eventually to Alice Elliot, a catholic sorceress.

After the events of Shadow Hearts, Yuri, his malevolence finally purged and his life with Alice just beginning, boarded a train to Zurich to meet with Alice's mother.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Harmonixer: A "harmonizer" (known as "harmonixer" in Shadow Hearts) is one who can fuse with the souls of creatures to gain attributes of that creature's element, as well as increased stats.

For example, when Yuri changes to Barbaria, a fire-based fusion, his element goes from Dark to Fire and he will receive a boost in his physical attack stat.

These powers are inherited genetically, with Yuri gaining the ability from his father, Ben Hyuga and Kurando Inugami (Yuri's cousin) from his mother, Saki Inugami (Yuri's paternal aunt).

All four are blood related on his father's side, and all are harmonizers.

Unarmed Combat, sanity, durability, speed.

Appearance: Yuri has spiked, unkempt brown hair he keeps thick atop his head. He is of a towering height, 6'6" at the tip of his forehead, and of a semi-thin but muscular build. Pale but slightly tanned, Yuri's face is angular but possessing softness in his lips and cheeks. His eyes are a deep reddish brown and he wears an outfit similar to both a delinquent and a military officer.

Mundane Talents: FOIGHTIN'.

Yuri's Room (Room 211): WHOOP.
additional notes
Certain adjustments to this character's power have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials
cauterization: (Default)







.
Izuru KAMUKURA
Name: Izuru Kamukura
Age: 21.
Aliases/Nickname(s): ULTIMATE HOPE
Canon World: Dangan Ronpa
Canon Point: Post-Neo World Program.
Birthdate: January 1st.
Reputation: An existence once kept carefully hidden, Kamukura now commands the abject loathing and fear common among the remnants. This is worsened further by his devoid, mechanical nature and his limitless capabilities.
Species: Human.
Family: Hinata Sako (sister, ???), Hinata Koichi (father, deceased), Hinata Aki (mother, deceased)
Sexual Orientation: Undeclared.
Occupation: Remnant of despair.
Goals: To confirm his existence.
Residence: Grey Manor
IZURU KAMUKURA STATS
COMBAT 10/10
INITIATIVE 5/10
WITS 10/10
TEAMWORK 2/10
LEADERSHIP 2/10
BOATING 10/10
"The intention is to create a Deus Ex Machina...
a clockwork god."
-Kyousuke Munakata
Danganronpa 3: The End of Hope's Peak Academy.
inventory
Starting Inventory:
Combat
None.
Other
Mysterious Vial
3x Prismatic Object
2x Chromium Container
Fashionable Suit
Black Tie
8-bit Hairpin


Current Inventory:
Combat
None.
Other
Mysterious Vial
3x Prismatic Object
2x Chromium Container
Fashionable Suit
Black Tie
8-bit Hairpin

Droplets within Mysterious Vial: 0

personality
Izuru Kamukura was in essence robbed of both emotion and memory, essentially drained of his humanity. His dispassionate and frigid disposition certainly corroborate this assertion, however...certain facets of him do not. Though one can argue boredom is a sensation much like hunger - a need for something, it has more nuance than that. Izuru has achieved through his cold rationale a sort of overwhelming ennui - a need for stimulation perpetually unsatisfied. However, certain things have been known to excite him, just as certain things escape his supposedly omniscient gaze. Hope surprises him and he becomes interested in its progression. It can be said he enjoys watching moving objects, and though he can predict with frightening accuracy, he can and has seen things he cannot predict. Overall, despite it all, Izuru is neither unstoppable nor emotionless. He is deadened. This gives rise to his coldness, but despite, if one interacts with him, his frequent tendency to cause nearly all near him to desert him out of frustration and disgust, he does seem to enjoy the presence of others, if one wishes to seek him commonly.
First Impressions: Izuru is profoundly unnerving - being in his presence is uncomfortable and his unresponsiveness puts all but a few ill at ease. Many simply excuse themselves or find a reason to flee him altogether.
Likes: Stimulation, the unexpected.
Dislikes: Everything else. It's all drifted into the monotony of the obvious.
Quirks: Obviously, Izuru does not emote. His endless, unblinking gaze is frightening and unnerving, to say the least. One might be hard-pressed to say exactly why, but, at a base level, they understand.
history

WARNING: MAJOR SDR2 SPOILERS BELOW. READ AT YOUR OWN RISK.




Izuru Kamukura was once a young man by the name of Hajime Hinata - someone characterized by little more than his impressively average attributes and his desire to grasp "talent." Growing up rather well-to-do, Hinata had every advantage, save for ones not able to be bought. His parents were affluent and supportive, but rarely understood their son's obsession with talent. They encouraged him to embrace his normalcy, to become functional rather than special. His sister was slightly different; a buoyant, friendly young girl by the name of Sako. She had great admiration for her brother's conviction and temperament, and he returned it, but for a vastly different reason. At 13, on the evening of her brother's 15th birthday, she achieved her first national victory...at the age bracket a tier above hers. Hinata was the first to find her exiting the arena, ecstatic about her victory. He told her he'd never been so proud to call him her sister, an event that would inadvertently, and inevitably...bring ruin upon them both. After this, her temperament changed. In truth, she simply wished to not disappoint the brother who was so obviously proud of her, but Hinata simply saw it as distance - their painfully plain difference in importance dividing them. This only soured the relationship further, and the drifting continued. HEventually, her significance to his life disappeared nearly entirely. This series of events did little to assist his fixation with talent.

For awhile, Hinata's life was relatively normal...until the opening of the Hope's Peak Academy Reserve Course. A bit of a fanboy for the organization, Hinata was among the first to hear about the revolutionary program intended to give those who were less extraordinary than those typically attending the academy a chance to prove their own worth. Hinata, with hope lingering in his heart for the first time since his sister's attitude shift, successfully applied. It was there he became acquainted with Chiaki Nanami, the ultimate gamer, a soft-hearted (and spoken) girl with a desire for companionship that for awhile filled the longing in his heart. Yet...the temptations he once had were not so easily quieted. Disaster followed not too many steps behind in the shape of an invitation from Hope's Peak Academy's head office. The invitation detailed that he was the perfect candidate for the IZURU KAMUKURA PROJECT, an initiative they vaguely described as a means to artificially induce talent - induce hope - into a willing individual. Unsure, but with Nanami's words "There's more to people than talent, Hinata...there's more to you, too." in his heart, he eventually declined. However, circumstance was once more against him. When a murder occurred between his classmates, he sought to tell a friend of the victims the news personally, but was stopped by Juzo Sakakura, who cruelly mocked his lack of talent and belittled him. The crumpled invitation boring a hole in his pocket...Hinata caved. With machines and implements, Hinata was put to rest...and Izuru Kamukura emerged. Their clockwork god...was born.

With the intervention of Junko Enoshima, despair would follow.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Talent: Izuru is the essence of talent. Nearly any skill, discipline, or art can be mastered by only a cursory experience around them. In addition, even conceptual things such as luck seem to be able to be mimicked by him.

Appearance: Izuru has dark, raven-colored hair that falls around his heels, straight and unkempt. His eyes are scarlet, devoid, penetrating and alarming. His skin is paler than average, and his build is average.

Mundane Talents: They all are to him, really.

Izuru's Chamber (Room Blue-7): WHOOP.
additional notes
Izuru Kamukura is neither omniscient nor unstoppable, despite what may be said. This character is a responsibility, one that I will take seriously. If you believe something to be unfair or his presence to be unwelcome, please speak to me about it. I'm sure we can work something out.
credit to splott at rp_tutorials
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