Akira

Jun. 27th, 2017 11:58 am
cauterization: (Default)






.
Kurusu AKIRA
Name: Akira Kurusu.
Age: 18.
Aliases/Nickname(s): Joker, Attic Trash, Problem Child, Trickster.
Canon World: Persona 5
Canon Point: Post-game.
Birthdate: March 20th.
Zodiac: Pisces.
Reputation: Akira has been labeled little more than a problem child with a criminal record by most. Pockets of admiration exist due to his confidants. Otherwise, the Phantom Thieves gained international notoriety and reputation.
Species: Human.
Family: Sojiro Sakura (father, alive), Futaba Sakura (younger sister, alive).
Sexual Orientation: Heteroflexible.
Occupation: Student, Phantom Thief.
Goals: Reform society.
Residence: Asgard
AKIRA STATS
COMBAT 10/10
INITIATIVE 9/10
WITS 8/10
TEAMWORK 9/10
LEADERSHIP 9/10
STYLE 10/10
"...You are held captive. A prisoner of fate to a future that has been sealed in advance. This is truly an unjust game... Your chances of winning are almost none. But if my voice is reaching you, there may yet be a possibility open to you..."
—???
Persona 5
inventory
Starting Inventory:
Combat
Paradise Lost (Dagger)
Tyrant Pistol (Pistol)
Claimh Solas (Sword)
Sudarshana (Slingshot)
Naraka Whip (Whip)
No Mercy II (SMG)
Usimidori (Katana)
Black Assault II (Rifle)
Vajra (Knuckles)
Judge of the Dead (Revolver)
Fleurs De Mal (Battleaxe)
Flame Ocean (Grenade Launcher)
Other
Takemedic (full bottle)
Casual Clothes
Bookbag
Pen Case
Smart Phone
Mysterious Vial
Current Inventory:
Combat
Paradise Lost (Dagger)
Tyrant Pistol (Pistol)
Claimh Solas (Sword)
Sudarshana (Slingshot)
Naraka Whip (Whip)
No Mercy II (SMG)
Usimidori (Katana)
Black Assault II (Rifle)
Vajra (Knuckles)
Judge of the Dead (Revolver)
Fleurs De Mal (Battleaxe)
Flame Ocean (Grenade Launcher)
Other
Takemedic (full bottle)
Casual Clothes
Bookbag
Pen Case
Smart Phone
Mysterious Vial


Droplets within Mysterious Vial: 0

personality
Akira, like many of the tricksters before him, is something of a blank slate, a quiet foil to the personalities that gather around him. That said, beneath his quiet, impassive, and sometimes rather punchy and sarcastic demeanor lies a sweltering wit, a well-controlled but nonetheless blazing anger for those who abuse their power, and a genuinely sympathetic demeanor towards people down on their luck. As his compatriots in the Phantom Thieves, Akira possesses a mildly warped but nonetheless ironclad devotion to justice. Akira has a bit of a dry and sometimes cheeky sense of humor, but is deeply warm and kind beneath it. Most of these traits won't be seen day-to-day, however. For the most part, Akira is a controlled, independent yet sociable guy.
Likes: Fighting, stealing, style, close-knit friendships, coffee, curry, low-key joints, leather, guns, genuine people, exploration, new things, casual conversation.
Dislikes: Abusers, gambling, gossip, egomaniacs, very few things, honestly.
Quirks: Incredibly, incredibly, incredibly dramatic and theatrical. Tends to keep a straight face through it all.
history

((((((((((((((( HISTORY SYNOPSIS: ********MOSTLY********* SPOILER FREE ))))))))))))))))


Akira was born in a small but boisterous suburb in the shadow of Kyoto prefecture. His parents were wealthy land speculators, though had little time for the accidental mop of black hair that popped into their lives after a particularly saucy business trip. Akira rarely complained; he was an independent boy as it was. The soon-to-be master thief had a fairly nondescript early life, until something would happen that would shift its course irrevocably. After staying at school late one evening, he encountered a haughty man attempting to force himself on a young woman, blathering drunken nonsense. Most would ignore the altercation and walk away, but Akira was defiant. After attempting to prevent the drunken man from his revolting act, Akira was taken into custody on charges of assault. Though his relationship with his family was never sublime, and though he expected it, the cold response from his family was a bitter pill to swallow. They thrust him away as a problem child to avoid difficulties in their fledgling business, Akira found himself in the care of Sojiro Sakura, a barista with a dry wit and an quite the skill in coffee and curry.

Soon, he would find himself embroiled in events that would lead to the discovery of his persona, the forging of strong bonds, and some very stylish thievery.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Trickster: Akira possesses the Fool Arcana, able to command multiple facets of himself as forces of considerable strength.

SATANAEL: Akira's principal persona is the apex of his mental fortitude, a demon lord of unmatched power and potential.

Riot Gun: Satanael lets fly a hurricane of bullets, raining hot metal upon the battlefield. Severe gun damage to all foes.

Cosmic Flare: Satanael coats the earth in searing heat and light, blasting it with radiation intense enough to boil iron. Severe Nuclear damage to all foes. Yes, you did read that right.

Heat Riser: Satanael ignites the spirit of an ally, bathing them in raw willpower. Increases one ally's attack, defense, evasion, and accuracy.

Snipe: Augments gun damage. Empowers gun-related skills.

Cripple: Augments gun damage. Empowers gun-related skills.

Drain Fire: Absorbs fire-based damage. Converts fire-based spells into energy.

Drain Ice: Absorbs ice-based damage. Converts ice-based spells into energy.

Firm Stance: Decreases evasive ability considerably, but significantly reduces oncoming damage from all sources.

ODIN: Akira's secondary persona is that of Odin, a manifestation of an ancient elder god of storms and wisdom possessing devastating electric-based attacks as well as buffing and de-buffing power.

Thunder Reign: Severe electric damage to one foe. High chance of shock.

Wild Thunder: Severe electric damage to all foes. High chance of shock.

Concentrate: Akira concentrates, funneling his will to nearly triple the damage of his next magical attack.

Charge: Akira concentrates, funneling his will to nearly triple the damage of his next physical attack.

Debilitate: Lowers the defensive capability, evasion, accuracy, and attacking power of one foe. Requires concentration.

Matarukaja: Increase Attacking power for all allies for a short interval.

Electric Amp: Odin's electric-based attacks are augmented.

Spell Master: Casting Spells is not as mentally arduous while equipping Odin. Reduces skill cost.


BLACK FROST: Akira's tertiary persona is that of Black Frost, a creature whose adorable appearance belies its immense power and devastating ice attacks.

Diamond Dust: Severe ice damage to one foe. High chance of freeze.

Ice Age: Severe ice damage to all foes. High chance of freeze.

Miracle Punch: Black Frost sucker punches an unwary foe, targeting their vulnerable points with surprising accuracy. Has some sort of bizarre X factor allowing it to strike this spot without knowing it first. Medium physical damage to one foe, high chance of critical strike.

Apt Pupil: Black Frost's accuracy and prediction is enhanced. Increases chance of critical strikes.

Spell Master: Casting Spells is not as mentally arduous while equipping Black Frost. Reduces skill cost.

Ice Amp: Black Frost's ice-based attacks are augmented.

Ice Boost: Black Frost's ice-based attacks are augmented.

Magic Ability: Black Frost's magic-based attacks are augmented.

Acrobatics: Akira is a skilled acrobat and escape artist.

Marksmanship: Akira is a expert marksman.

Firearm Handling: Akira is adept at taking apart and reassembling model firearms.

Speech: Akira is a compelling individual, effective at persuasion and negotiation.

Martial Prowess: Akira is a well-versed hand-to-hand combatant and martial artist.

Thief Sense: Akira can assess objects of value, the relative capability of foes, and possible escape routes and entry points at a glance.

Appearance: Casual.

Fabulous.

Mundane Talents: Curry making, coffee brewing, Japanese, computers, cramming, batting, debate, pun-slinging, one-liners.

Akira's Room. (ROOM 406): WHOOP.
additional notes
Adjustments to this character's power level have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials

Kanji

Apr. 22nd, 2017 05:45 pm
cauterization: (Default)






.
Tatsumi KANJI
Name: Kanji Tatsumi
Age: 21.
Aliases/Nickname(s): The Bloodcurdling Beefcake Emperor, Moronji
Canon World: Persona 4.
Canon Point: 5 years after the events of P4.
Birthdate: January 19th.
Reputation: Still regarded as aggressive and blunt, Kanji's garnered respect among his comrades and coworkers for his dependability and compassion. He also reputed as being the source of all things beautiful in his office.
Species: Human.
Family: Mayumi Tatsumi (mother, deceased), Tetsuya Tatsumi (father, deceased)
Sexual Orientation: Bisexual.
Occupation: Shadow Operative.
Goals: To drive Shadows from the world in their entirety.
Residence: Asgard
KANJI STATS
COMBAT 9/10
INITIATIVE 10/10
WITS 4/10
TEAMWORK 10/10
LEADERSHIP 7/10
CUTE SHIT 50/10
"Oh, I see. What you're sayin' is:
'Will you please beat the shit out of me, Kanji?'"
—Kanji Tatsumi
Persona 4
inventory
Starting Inventory:
Combat
Murderin' Chair
Evokin' Chair
Other
Casual Wear
Formal Wear
Cigarettes
Alcohol Flask
TV World Sunglasses
Mysterious Vial

Current Inventory:
Combat
Murderin' Chair
Evokin' Chair
Other
Casual Wear
Formal Wear
Cigarettes
Alcohol Flask
TV World Sunglasses
Mysterious Vial


Droplets within Mysterious Vial: 0

personality
Kanji is a man with a heart of gold that just so happens to be wrapped in a prison of barbed wire. A man with an empathy that will blow even the most cynical away, he likes to lend his ear and shoulder to any he can. He can, however, be very aggressive and direct in his words and actions, and some tend to push him away because of that.
First Impressions: Kanji, both in looks and attitude, can put people on edge. His words and his actions lead people to initially think he's merely a thug or delinquent.
Likes Food, painting, sewing, fighting, biking
Dislikes: Murder, stealing, rules, pop music, school
Quirks: Cute shit makes him go weak in the knees, likes grammatical contractions.
history
A man born in Inaba, Kanji grew up in a loving house that also served as a textile shop. As a result, his interest in sewing and the arts was fed and nurtured when he was young. Though his classmates teased him, his parents never held it against him when he complained. When his father passed away in his childhoos due to illness, he left Kanji with the last wish that he become a strong man. Little did he know Kanji would drastically misunderstand his words and begin a self-destructive cycle of delinquency and violence.

After using his newfound might to crush bikers for the reason that they kept his mother awake, Kanji was targeted in the string of mysterious kidnappings plaguing Inaba. After being investigated by the new transfer student and his friends, Kanji was kidnapped and thrown into the other dimension parallel to the real world, forced to face his inner demons and insecurities. Eventually he was rescued by the same high schoolers investigating him, and through accepting his fears and doubts as part of himself, awakened to the power of Persona, his coming in the form of Take-Mikazuchi, a massive humanoid robot wielding a titanic lightning bolt.

From then on, he joined his rescuers in their efforts, bringing with him a physical prowess and knowledge of combat none of the others had. He traveled with them into the parallel world time and again, saving target after target, including the idol Rise Kujikawa and the high school detective Naoto Shirogane. Eventually, he and his friends tracked the kidnappings and murders to one police detective, Tohru Adachi, and defeated him. It was about this time in his life that the leader of their group, his senpai, his Persona grew and evolved into Rokuten Maoh, whose flame-inspired blade and paint job did little to distract form the real additions to his powers- a whole host of strength and an incredible mustache.

His adventure thought over, he returned to Inaba with his friends and enjoyed their winter, until their friend Marie went missing in an attempt to rid the world of herself. Once more into the breach, he followed his Senpai and the Investigation Team into the other world and fought their way to Marie's place of self-imposed solitude. The battle that ensued touched Kanji's soul in a way he'd never expected and his Persona, once more, evolved and grew along with his heart. Takeji-Zaiten, his ultimate form of inner self, is a colossal humanoid robot with an upper body the size of a mack truck and arms the size of sedans, with an even more impressive mustache. This adventure would lead the Investigation Team to their next target- the Goddess Izanami. Defying her claim that humanity wished to be fooled and lead by it's baser urges, Kanji and his friends stood up to show her the error of her ways, nearly losing their lives in the process.

A half-year's peace later, his Sepai returned to Inaba from his home, and the next supernatural event was kickstarted. Thrown into the parallel world by pure chance, Kanji found himself once again at the center of a villainous plot to destroy the world, this time by forcing those with the power of Persona to fight against one another in an all-or-nothing bloodbath where only the victors would advance. It was in this confrontation, the P-1 Grand Prix, that Kanji learned of others in the world who had also awakened to this power- the Shadow Operatives, led by the cool, calculating Mitsuru Kirijo. After settling the dispute and freeing their new friend- a monster-hunting robot names Labrys- from her self-imposed torture, Kanji and the others returned to the peaceful town of Inaba- but only for one day.

The very next day, the mastermind behind the P-1 Grand Prix, a man claiming himself to be named Sho Minazuki, enacted the final part of his plan. A great, foreboding tower rose, and Kanji and his friends were again called to action as the friends they'd made from the Shadow Operatives had been held captive and crucified to drain their powers. Kanji led one of the three groups into the Tower, his combat prowess and level head during hostility proving invaluable as he held against the tide of innumerable Shadows that threatened to rise and swallow the entire structure before swarming the world.

From there, Kanji knew what his calling in life was. He couldn't sit by with this power and do nothing, so he petitioned Akihiko Sanada to write him a letter of recommendation to Mitsuru, and he was accepted into the Shadow Operatives, transferring to a school closer to their base of operations as he finished his education. No more than three months after he moved, his mother fell ill,and it very quickly took her life. In his grief, he withdrew to his new school, making the trip back to Inaba less and less frequently. Shortly after his mother's tragic passing, Rise invited him to join in the Love Meets Bonds Festival, which he accepted. During the Festival, he became wrapped in another sadistic plot, but his fighting ability would help them not during this, but instead his heart, bared through dance, would help his Senpai and Rise to free the trapped idols of Kanamin Kitchen. From then on, he returned to Inaba an average of once a year, usually in secret to visit his parents and leave again.
Since his self-imposed exile, Kanji has grown and developed, both physically and emotionally, into an ultimate Shadow-killing machine with a heart of gold, and wonders if his friends would even still recognize the man he's become.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Takeji-Zaiten: His "Other Self," a Shadow bonded with and joined to his psyche, Takeji-Zaiten is an impressively large- some might describe it as colossal- robotic figure borne of Kanji's own cognitive desires, hopes and aspirations. Takeji-Zaiten, while showing vulnerability to wind-based attacks, protects Kanji from lightning elemental damage as well as providing resistance to physical strikes, while doling out lightning magic and a whole slew of physical brawn.

Zio-type Spells:Kanji's Persona has access to the entire line of Zio-type spells, single-target and multi-target electrical spells.

Physical Skills: Kanji's Persona has a whole slew of attacks based around both his and his Persona's brawn, his most favored being Cruel Attack to take advantage of vulnerability in his foes, and Primal Force for sheer stopping power.
Ki Mastery: Trained by many masters in the utilization of his body's inner energies, Gohan can use this power to create beams of energy, enhance his physical abilities and even fly, for example.

Defensive buff spells:: Kanji has access to the Rakunda spell, which boosts his already superhuman endurance to near-incalculable levels.

Offensive buff spells: Kanji has access to both Tarukaja and Matarukaja, granting either one target or multiple targets a boost to their attacking power, be it through physical or magical attacks.

Charge: By taking a moment to prepare first, as well as some of his Persona's energy, he can prepare his next physical attack to deal close to triple it's normal damage output.

Appearance: Kanji is a young man standing at a whopping 6'4, with a frame and look that screams out about his violent capabilities. Muscled from head to toe, Kanji has near-to-no excess fat in any places. His hair is bleached blond and swept back at all times, and he wears contacts that color his eyes a bright blue, as opposed to his natural black hair and eyes. Just above his left eyebrow is a particularly large, nasty scar from his days fighting against biker gangs, and his body is riddled with scars from fighting Shadows and other supernatural beings. On his right shoulder is a tattoo of the roman numeral IV set above a crown of thorns.

His normal wear consists of a pair of well-maintained denims, fit to him and with extra room where the legs meet to allow him full range of motion with his legs. Aside from that, he's usually wearing some form of t-shirt, usually with either a heavy metal or punk band logo, or some form of skull. When he dresses more for his job, he has a button-down shirt that he wears, tucked into a pair of slacks. Over the shirt he wears what looks like a simple suit vest, but is actually reinforced with kevlar and carbon nanofiber tubing to provide a bit more protection. Either in his casual clothes or his more formal attire, Kanji always wears steel-toed combat boots.

Mundane Talents: Knitting, cooking, painting, breakdancing.

Kanji's Room. (ROOM 34A): WHOOP.
additional notes
Adjustments to this character's power level have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials
cauterization: (Default)







.
CAROLINE & JUSTINE
Name: Caroline & Justine
Age: ???
Aliases/Nickname(s): The Wardens, the Velvet Twins.
Canon World: Persona 5
Canon Point: Mid-P5.
Birthdate: ???
Reputation: Few know of the velvet room and its enigmatic attendants, and fewer still know their origins or their nature.
Species: Velvet Attendants.
Family: Attendants (sisters, ???)
Sexual Orientation: ???
Occupation: Velvet Room Attendants, Wardens.
Goals: ???
Residence: Grey Manor
"It's like you forget where you are, Inmate. You've got some real guts though! With that spirit, you should have no trouble making progress!"

"If you have the will to continue your penal labor, we can grant you greater freedom within this prison."
-Caroline and Justine
Persona 5.
inventory
Starting Inventory:
Combat
x2 Velvet Grimoire
Shock Baton
Other
Bookmark
Mysterious Vial





Current Inventory:
Combat
x2 Velvet Grimoire
Shock Baton
Other
Bookmark
Mysterious Vial

Droplets within Mysterious Vial: ?

personality
Caroline and Justine at first appear to have vastly different personalities; whereas Caroline comes across as derisive, hostile, hot-headed and demeaning, Justine appears much more even-tempered, reserved, and soft-spoken. However, their overall speech tends to concern the same intent, albeit said in a different manner. Akin to their "sisters", they are as informative as they are mysterious and neutral, guiding but rarely directly interfering.
First Impressions: Justine is typically toneless but polite, whereas Caroline tends to be blunt and strict.
Likes ???
Dislikes: ???
Quirks: When they speak amongst each other, they both seem to have a weird repartee, as if they're suddenly deviating off a script they practiced over and over earlier that morning.
history

???
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: CAROLINE & JUSTINE STATS
CAROLINE STATS
COMBAT 10/10
INITIATIVE 9/10
WITS 7/10
TEAMWORK 10/10
EXECUTIONS 10/10
POSING 10/10
JUSTINE STATS
COMBAT 10/10
INITIATIVE 9/10
WITS 7/10
TEAMWORK 10/10
REHABILITATIONS 10/10
BOOKKEEPING 10/10

Appearance: Justine and Caroline both appear to be petite, pale, platinum blonde girls with matching azure warden outfits with short pants and high socks. Both have onyx eye patches with a "V" emblazoned on inverse eyes.

Mundane Talents: ???
Caroline and Justine's Residence (Grey Labyrinth): WHOOP.
additional notes

credit to splott at rp_tutorials
cauterization: (Default)






.
Son GOHAN
Name: Son Gohan
Age: 18.
Aliases/Nickname(s): The Great Saiyaman, The Chosen One, The Golden Fighter, Half-Saiyan Brat
Canon World: Dragon Ball Z.
Canon Point: Post-Buu Saga.
Birthdate: May 18th.
Reputation: As himself, Gohan is shy and unassuming, tending to pass by unnoticed beyond the occasional double-take at his enormous musculature. As the Great Saiyaman, many know him as society's superhero, beloved by all.
Species: Half-Saiyan.
Family: Son Goku (father, alive), Chi-Chi (mother, alive), Son Goten (brother, alive)
Sexual Orientation: Heterosexual.
Occupation: High School Student.
Goals: To become the world's leading scientist.
Residence: Asgard
GOHAN STATS
COMBAT 10/10
INITIATIVE 5/10
WITS 9/10
TEAMWORK 6/10
LEADERSHIP 3/10
EMOTIONAL INSTABILITY 11/10
"I know your kind. You think you can just waltz in and take our planet. But you forgot one thing. I'm my father's son!"
—Son Gohan
Dragon Ball Z: Bojack Unbound
inventory
Starting Inventory:
Combat
None
Other
Turtle Hermit Gi [Gohan]
Great Saiyaman Watch
Great Saiyaman Outfit [contained in the Watch until the Watch is utilized]
Mysterious Vial

Current Inventory:
Combat
None
Other
Turtle Hermit Gi [Gohan]
Great Saiyaman Watch
Great Saiyaman Outfit [contained in the Watch until the Watch is utilized]
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
A kind young man who abhors violence for the sake of violence, Gohan loved nature and everything about living life. A scholarly young man, he dedicates himself to learning and preserving the planet and all its people. He will, however, not back down from injustice or evil, fighting with everything he has.
First Impressions: At a glance, Gohan is entirely the opposite of the intimidating shape his frame casts. He's soft spoken and timid, leading most to believe he's a pushover or submissive.
Likes Fishing, food, reading, science, martial arts, family, food, flying, food
Dislikes: Senseless violence, cities, crowds, Frieza, liars
Quirks: The Great Saiyaman.
history
Born in a small house in the woods to the world's greatest hero and the world's strongest wife, Gohan lived a normal, carrying childhood. Until the age of four, anyway, when he was kidnapped by his alien uncle and then by his father's greatest rival. Trained by Piccolo after being kidnapped to combat more alien invaders, Gohan would begin to show his latent fighting ability.

After the battle in which his mentor and now-friend Piccolo was killed, he traveled to the Planet Namek to revive the fallen. It was there he met true evil, and carried his defiance of that with him home. When he returned, he would become embroiled in a plot to destroy the Earth, awakening to his rage and saving the planet at the cost of his father's life.
From there, he began to work harder on his studies to better serve his mother's expectations. After several years, he enrolled at the country's most prestigious school, but destiny had other plans. He tried once to repel the evil Majin Buu, but needed to fulfill an ancient prophecy of the gods to do so. Majin Buu's trickery would overwhelm him and claim his life. After the battle he was resurrected, and now plans to live in peace.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Elder Kai's Ceremony: Through the fulfilling of the legend of drawing the Z-Sword and summarily breaking it, Gohan released an ancient God by the name of Elder Kai. In return, the Kai removed all the blocks on Gohan's tremendous power, allowing him to tap into his latent potential without needing to be enraged.

Super Saiyan: Unlocked by overwhelming a pure heart with unyielding rage, the transformation to the legendary Super Saiyan increases the user's power drastically in all ways, but they lose some of their reason to the anger. Through intensive training with his father, Gohan can remain in this state indefinitely.

Ascended Saiyan: Also called Super Saiyan 2, this is achieved by heightening your power output and releasing your sense of reason even further. A mastery of speed and power, cloaked by the occasional flash of lightning.

Ki Mastery: Trained by many masters in the utilization of his body's inner energies, Gohan can use this power to create beams of energy, enhance his physical abilities and even fly, for example.

Kamehameha:: Taught to him by his father, the Kamehameha is a beam of energy released from the hands. The power of the attack, as well as direction, can be changed on the fly.

Martial Talent: A mirror of many masters and mixture of many styles, Gohan relies on the blend of technique to surprise his opponents and keep them guessing

Scientific Expertise: Encyclopedic knowledge of most physics disciplines and computer sciences.

Appearance: A man of average height but incredible physique, Gohan's brightly colored outfit and spiky hair complete his outlandish look.

Mundane Talents: Baseball whiz, chess expert, stuntman.

Gohan's Room. (ROOM 32C): WHOOP.
additional notes
Adjustments to this character's power level have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials
cauterization: (Default)






.
Sakamoto RYUJI
Name: Ryuji Sakamoto
Age: 18.
Aliases/Nickname(s):Skull, Thug, Urban Youth, "that" Sakamoto.
Canon World: Persona 5.
Canon Point: Post-P5.
Birthdate: July 22nd.
Reputation: Ryuji is primarily known as "that" Sakamoto, a tactless and dangerous kid with talent he let swirl down the drain. His alter ego is well-regarded as being among the illustrious Phantom Thieves.
Species: Human.
Family: Hiroto Sakamoto (father, ???), Chisa Sakamoto (mother, alive)
Sexual Orientation: Heterosexual.
Occupation: Student, Phantom Thief.
Goals: To make something of himself, labels be damned.
Residence: Asgard
RYUJI STATS
COMBAT 9/10
INITIATIVE 9/10
WITS 5/10
TEAMWORK 9/10
LEADERSHIP 3/10
RUNNING 9/10
"I might've messed up in the past, but hanging onto that ain't gonna help anythin'. I'm just gonna focus on bein' myself now...on bein' free."
—Ryuji Sakamoto
Persona 5
inventory
Starting Inventory:
Combat
Bang Stick
Bianchi SBAS-12
Other
Novelty T-Shirt
Muscle Anklet
Running Shoes
Hole-Puncher
Get-1-Free Cards
Skull Wallet
Broken Glasses
Mysterious Vial

Current Inventory:
Combat
Bang Stick
Bianchi SBAS-12
Other
Novelty T-Shirt
Muscle Anklet
Running Shoes
Hole-Puncher
Get-1-Free Cards
Skull Wallet
Broken Glasses
Mysterious Vial
Droplets within Mysterious Vial: 0

personality
Ryuji's personality isn't what one would call quiet or subtle. His opening gambit usually involves coarse Japanese or obscenities, depending on the context. If one is tolerant of his utter tactlessness and his indelicate nature, Ryuji is incredibly loyal, staunch, and dependable. True to his word and straightforward to a fault (even when wildly inappropriate), you can be certain that Ryuji will say what he means. Unfortunately, his loud and boisterous nature compounded with that makes him often incapable of holding back a sweltering hot retort to provocation. Overemotional and temperamental but stouthearted, Ryuji has a love for athletic events of any kind, especially running, a flair for combat, and solid guts.
First Impressions: Ryuji typically comes off as vulgar and insensitive or loud and obnoxious. Some people may enjoy his antics.
Likes Running, fighting, eating, ramen, salty food, meat, meat, friends, thrill rides, girls, video games, curry, sweets, cars, guns, belonging, his mother.
Dislikes: Condescending people, labels, bullying, his father, bitter food.
Quirks: His foot becomes a drum when he's angry or upset, and he has extreme trouble sitting still. His posture looks like that of an inebriated duck.
history

************ ATTENTION: SPOILERS AHEAD***********************
This history synopsis is potential spoiler territory for Persona 5. Read at your own risk.

Most of what Ryuji remembers of his childhood could be summed up in an inebriated yell and the crash of a bottle against a door frame. His father was an accomplished engineer with a nasty temper he liked taking out verbally and physically on the people he gradually saw as "mooching" off of him; his soft-tempered wife and his very young son. Ryuji's mother feared to leave the house, not having the money to support herself and him by herself. When he was old enough to understand, Ryuji told his mom to escape alone, which finally in turn gave her the courage to oppose her husband and flee that wretched home.

The experience had left dents in Ryuji's personality, however; a sweltering temper and an inability to pick his battles. This, compounded with his intense dislike of bullies, eventually led to a very detrimental encounter with Suguru Kamoshida, resulting in his leg being severely, near irreparably damaged and the track team he valued highly being disbanded. His reputation, already dubious due to his hot personality and inability to conform fully, suffered even more. Ryuji didn't despair; he dyed his hair blonde and tried to forge his own way, but things looked grim until the arrival of Akira Kurusu, a friend he would eventually call his closest compatriot and his leader and co-founder of the Phantom Theives. A series of trials would follow in which he awakened to his persona, came to terms with himself, and forged his own path with his new friends by his side.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: 「CAPTAIN KIDD」: Ryuji's primary persona is Captain Kidd, a manifestation of his anger and rebellious will with considerable martial strength and vicious lightning attacks.

Ziodyne: Heavy Electric damage to one foe.

God's Hand: Colossal Physical damage to one foe. High critical rate.

Matarukaja: Increase Attacking power for all allies for a short interval.

Charge: Ryuji concentrates, funneling his will to nearly triple the offensive power of his next physical attack.

Agneyastra: Ryuji smashes the earth in a wide radius with his persona, causing quakes and residual damage to the environment and any within it.

Headbutt: Ryuji recklessly bashes his skull against a foes with such force it may concuss them, causing them to forget skills, technique, or strategies.

Maziodyne: Heavy Electric damage in a large area of effect. Shocks.

Electric Amp: Ryuji's thunder-based attacks are augmented.

「SEITEN-TAISEI」: Ryuji's evolved persona sacrifices a portion of his strength to substantially increase his speed. Utilizing this facet of himself, he gains access to new abilities.

Evade Wind: Ryuji's evasion against wind-based attacks is augmented.

Ziodyne: Heavy Electric damage to one foe.

God's Hand: Colossal Physical damage to one foe. High critical rate.

Matarukaja: Increase Attacking power for all allies for a short interval.

Charge: Ryuji concentrates, funneling his will to nearly triple the attack of his next physical attack.

Swift Strike: Ryuji surges forth in a whirlwind assault, attempting to strike all foes simultaneously with multiple strikes. Attacks 3-4 times per interval.

Skull Cracker: Ryuji smashes a foe's skull with a blunt object. It is not pleasant. Medium chance to confuse.

Maziodyne: Heavy Electric damage in a large area of effect. Shocks.

Vital Spirit: Ryuji possesses well-honed endurance and durability. His stamina is considerable.

Appearance: Ryuji has unkempt, static dyed blonde hair and big, expressive brown eyes with smaller brownish eyebrows. He is very physically fit and in excellent shape. His typical attire is stark yellows and reds on blacks, usually t-shirts and high-top tennis shoes.

Mundane Talents: Track, distance running, video games, eating.

Ryuji's Room. (ROOM 12A): WHOOP.
additional notes

credit to splott at rp_tutorials
cauterization: (Default)






.
Goro AKECHI
Name: Goro Akechi
Age: 18.
Aliases/Nickname(s): Crow, Trickster, Black Mask.
Canon World: Persona 5.
Canon Point: Post-P5.
Birthdate: May 30th.
Reputation: Akechi cultivated an almost celebutante persona as a young detective, frequently appearing on talk shows and garnering attention for his positivism, flawless charisma, and pretty looks.
Species: Human.
Family: Masayoshi Shido (father, alive), Sayuri Hisano, (mother, deceased).
Sexual Orientation: Heterosexual.
Occupation: Detective, student.
Goals: To be acknowledged, and then to dominate. He doesn't know.
Residence: Asgard.
AKECHI STATS
COMBAT 9/10
INITIATIVE 8/10
WITS 9/10
TEAMWORK 7/10
CHARISMA 8/10
GARGLING 10/10
"I may not seem like it, but I sometimes wish that Santa Claus actually existed. Though, if he did, I'd have to arrest him for breaking and entering."
-Goro Akechi
Persona 5
inventory
Starting Inventory:
Combat
Lumina Saber
Moebius Ray Gun
Walther PPK/S .22 LR
Other
Black Necktie w/ enclosed lockpick
Formal Shirt
Notebook
Silencer
Mysterious Vial

Current Inventory:
Combat
Lumina Saber
Moebius Ray Gun
Walther PPK/S .22 LR
Other
Black Necktie w/ enclosed lockpick
Formal Shirt
Notebook
Silencer
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
Akechi has two distinct paradigms - that of the pristine, intellectual, upbeat and charismatic detective prince, and that of the cold, obsessive, and ruthless manipulator capable of even the most heinous of acts. Akechi possesses an inferiority complex fed into by his compulsive, paradoxically perfectionist view of himself and his preoccupation with those he believes to be "better" or "more" than he is. Rather childish and resentful at times, Akechi holds a deep desire to be acknowledged and praised for his capabilities, which he believes are dismissed by most. Though his personalities may seem contradictory, Akechi does seem to enjoy putting on the shoes of the faux-detective prince he fashioned for himself, even indulging himself in intellectual banter and other things that may have compromised his cover. Akechi is incredibly driven and brilliant, tending to pour everything into his goals. He holds a deep, slightly warped sense of justice innate to himself, though the rules of this justice seem confusing and often contradictory. Despite his myriad flaws, his bitter, vicious envy stems from a rather pitiful desire to be cared for and to be heroic.
First Impressions: Akechi comes across very friendly and disarming, with a boyish charm that betrays little of what lurks in his heart.
Likes. Acknowledgement, success, prestige, acceptance, coffee, curry, the quiet, heroism, superhero comics, detective noir, intellectual discourse.
Dislikes: Being snubbed, being brushed off, things that bruise his ego, himself, things he can't have.
Quirks: He tends to be overly articulate and polite, and gets a subtle but childish excitement when he's needed or depended on by others, which can bleed through in an unflagging enthusiasm to help.
history

************ ATTENTION: SPOILERS AHEAD***********************
This history synopsis is heavy spoiler territory for Persona 5. Read at your own risk.









Akechi was born the bastard child of a rising star in the political theater, his birth being little more than a scandal to be swiftly swept under the rug. His ailing mother succumbed to her depression over their situation not long after he entered elementary school, and after an extensive and troubled line of foster homes, Akechi finally began to make some headway into what was then his only desire; to be acknowledged by his bastard father, Masayoshi Shido, and then to murder him. A mysterious power visited him, granting him not only the ability to command multiple personas, but to induce insanity or even cognitive shutodown. With a clear plan now in mind, he began to devote himself to studying and self-betterment, slowly cultivating the name of the new detective prince, unsullied by his grim ambitions.





************ REITERATION: SPOILERS AHEAD***********************
Beyond this point are direct spoilers for events in-game. Read at your own risk.



After making a name for himself in solving some particularly confusing and preternatural cases, Akechi became involved with the Phantom Theives, deducing their identity and promising not to expose them, with the condition that he assist them in one final venture and then they discard their alter egos permanently. He had hidden intentions to betray them upon the planned failure of their mission that were eventually foiled by a clever ruse on behalf of the leader. Their involvement culminated in a confrontation within the palace of Masayoshi Shido, which nearly ended fatally for our erstwhile "hero". After dragging himself out of the cognitive world, bleeding and near death, he assumed a new identity and vanished, never to return, with many questions in his heart.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Trickster: Akechi possesses a warped mirror of the fool arcana, able to summon multiple facets of himself at will.

「ROBIN HOOD」: Akechi's most commonly used persona is Robin Hood, a persona with considerable physical power and a versatile range of almighty, bless, and curse skills.

Megidolaon: Severe Almighty damage to a large area of effect.

Megaton Raid: Severe Physical damage to one foe.

Kougaon: Heavy Bless damage to one foe. Chance to temporarily blind. Can be mitigated by sunglasses.

Eigaon: Heavy Curse damage to one foe. Lowers morale.

Charge: Akechi concentrates, funneling his will to nearly triple the damage of his next physical attack.

Debilitate: Lowers the defensive capability, evasion, accuracy, and attacking power of one foe. Requires concentration.

Hamaon: Intense burst of light in a singular area. Can deal immense damage instantaneously.

Mudoon: Intense miasma of darkness in a singular area. Can deal immense damage instantaneously.

「LOKI」: Akechi's most dangerous persona is that of Loki, a persona capable of immense physical power and devastating magical attacks.

Megidolaon: Colossal Almighty damage to a large area of effect.

Brave Blade: Colossal Physical damage to one foe.

Debilitate: Lowers the defensive capability, evasion, accuracy, and attacking power of one foe. Requires concentration.

Concentrate: Akechi concentrates, funneling his will to nearly triple the damage of his next magical attack.

Makougaon: Heavy Bless damage in a wide area of effect. Chance to temporarily blind. Can be mitigated by sunglasses.

Laeveteinn: Loki rends a particular area, cleaving it in twain with volatile energies. Colossal almighty damage to one foe. Debilitates. Requires concentration

Negative Pile: Loki Repeatedly batters a foe with blows charged with bitterness and resentment. Medium physical damage 1-3x. Mild chance of despair.

Maeigaon: Heavy Curse damage in a large area of effect. Lowers morale.

Samsara: Overwhelming burst of light in a singular area. Can deal lethal damage instantaneously.

Die For Me!: Overwhelming miasma of darkness in a singular area. Can deal lethal damage instantaneously.

Desperation: Gives a surge of power at the cost of reduction in defense. Reduces sanity.

Fortify Spirit: Akechi's is incredibly resistant to corrosive or corrupting influences, be they mental or physical.

Psychotic Breakdown: Akechi is able to induce insanity in most non-sentient beings such as monsters or beasts by invoking Loki's power. In addition, humans with low mental defenses or willpower are also vulnerable. Others can resist this easily.

Mental Shutdown: Akechi is able to cause brain death in unwary foes by killing their inner selves. This results in a gruesome, fatal seizure.

Charisma: Akechi has a temperament that naturally draws others to him, and his upbeat veneer and perfect smile do him many favors.

Deduction: Despite the forged nature of his initial cases, Akechi has a keen investigative mind.

Appearance: Akechi's typical attire consists of a simple black tie, a rather classic taupe tight trenchcoat, brown loafers, gray suit pants, and black gloves. His features are boyish, his eyes large and reddish oak in color. His hair is long, flowing, and a cinnamon shade of light brown.

Mundane Talents: Deduction, video games, reading, writing, calligraphy, history, trivia, acting.

Akechi's Room. (ROOM XXVI): WHOOP.
additional notes

credit to splott at rp_tutorials
cauterization: (Default)
Character(s): Kyosuke Munakata (Drabble, related to future posts)
Setting: The Borders of Asgard Gardens.
Content: Worksafe.
Summary: In reference to a certain meeting, the ever-observant Kyousuke Munakata forges outward to confirm some assumptions.

The words, quite disparate to the serene, sterile atmosphere, struck Munakata. Primly dressed as ever, he'd taken a momentary respite from his vigilant watch over the paste-haired gamer to observe the confluence between Yosuke Hanamura and Ziggy.

Two very different individuals that would prove inexorably central to the coming conflict. Of that, he had little doubt.

Yosuke Hanamura. His preternatural aptitudes had, strangely enough, proven the least of his usefulness. Munakata had spent the entirety of his adult life surrounded on all sides by savants and singularly talented people. The boy's true strength seemed near invisible to the one possessing it. The former council president had seen it happen, an ability to simply be with others that came natural as breathing to Yosuke. Much like breathing, it was reflexive, almost involuntary. If Munakata watched more soap operas he might've called it "charm."

Ziggy. A multitalented healer, who seemed to have taken a personal interest in his own welfare. A peculiarity, but Munakata had simply attributed it to the angelkin's almost frighteningly good nature. Kind-hearted but the administrator could sense that there was a sadness ingrained deeply within his generosity. Perhaps the straits he'd come from were as dire as Munakata's own, and it was for those that he had agreed. But Munakata didn't think so. He hypothesized Metatron had to do little more than ask politely for Ziggy to throw in his lot. The seraphic being was simply that sort of individual.

These two served different purposes, and yet their actions often entwined with one another.

But the time for personal analyses had reached its conclusion.



The time for sitting on his hands, for watching without doing, had come to an end. It was time to learn for himself what lay within the howling dark stretching endlessly towards the four horizons.

The steel-haired administrator erected himself fully, and strode out of the conference between the two.

Greed

Nov. 14th, 2016 07:20 pm
cauterization: (Default)






.
GREED
Name: Greed
Age: ???
Aliases/Nickname(s): Ling Yao, Homunculus.
Canon World: Fullmetal Alchemist
Canon Point: Post-FMA.
Birthdate: ???
Reputation: Greed is relatively unknown due to the shadowy nature of the homunculi. However, his form is that of the Emperor-Elect of Xing, a crafty, ruthless, and determined leader known throughout the kingdom of the east.
Species: Homunculus.
Family: Lust, Sloth, Gluttony, Pride, Wrath (siblings, deceased), Father (father, deceased)
Sexual Orientation: Yes.
Occupation: Asshole, part time Emperor.
Goals: Everything.
Residence: Grey Manor
GREED STATS
COMBAT 9/10
INITIATIVE 7/10
WITS 6/10
TEAMWORK 8/10
CHARISMA 9/10
GREED ∞/10
"You want to bring back someone. You might want money, or women. Or, you might want to protect the world. These are all common things people want. Greed may not be good, but it’s not so bad, either. You humans think greed is just for money and power! But everyone wants something they don’t have."
-Greed
Fullmetal Alchemist.
inventory
Starting Inventory:
Combat
Xingese Scimitar
4x Eastern Daggers
8x Kunai
Other
Mysterious Vial
Kingly Vulnerary
Scroll
Scepter
Hand Mirror




Current Inventory:
Combat
Xingese Scimitar
4x Eastern Daggers
8x Kunai
Other
Mysterious Vial
Kingly Vulnerary
Scroll
Scepter
Hand Mirror



Droplets within Mysterious Vial: 0

personality
Greed's persona is characterized by an intense avariciousness that exists at the crux of his being. Despite this, his personality is at first glance very easygoing, possessing a laidback charisma and a bit of an arrogant tone. Greed is impulsive but equally crafty and conniving, and despite his relaxed nature extremely dogged in pursuing what he wants. Which is practically everything. His ethics and morals are very opaque and specific, in that he states he is unwilling to fight women and professes never to lie, but is willing to do many other more questionable things to acheive his ends. Or rather, end. Greed is very unabashed and upfront, and unlike his brethren will typically be very transparent about what he intends. Also unlike his kin is his ability to act very independently, and often disloyally to father's interests. In the end, irregardless of their lack of knowledge of the other, both iterations of Greed betray their creator. Despite his sarcasm and flippancy, Greed has shown a strange compassion most of his ilk do not possess, and a benevolence for things that are "his", including people and pets. Since melding with Ling, Greed has adopted a more "along-for-the-ride" mentality, and while he's in the driver seat most of the time, he'll let things go if he thinks it'll be fun enough. In the end, Greed wants and will strive to get everything he wants - which is everything.
First Impressions: Greed is typically very friendly and relaxed, possessing a good humor that will disarm most people. However, perceptive people may notice something a bit abnormally voracious and otherworldly about his manner.
Likes. Money, Sex, Power, People, Conflict, Fun, Having things, material things, immaterial things, living, food, drink, almost everything.
Dislikes: Not much, honestly.
Quirks: He tends to slouch and mimic the manner of both a delinquent and a vegas card shark, contrasting with his host's demeanor.
history
Greed doesn't have much memory of swimming around in the vat where he was born or the iterations of Greed prior to himself. Mostly just swishy squish squash slurp POOF, you're alive now. Integrating with Ling gave him pause, as while his preceding memories were imperfect, he did recall that no human had ever accepted the control of a homunculus willingly. His host was equally pleasing to him, as his reasoning for accepting him was stacked in greed for power. However, slight fragments of his memories yet remained, which influenced him to once again betray his creator. After the events of Fullmetal Alchemist and his death at the hands of father, the philosopher's stone without Ling eventually began to reform his personality, and the one known as Greed once again emerged from the sea of Ling's soul.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Ageless: Greed does not age beyond his youthful prime. However, he is not fully immortal. The stone's power WILL eventually deplete, and its depletion rate is increased by how much he makes use of his rapid regeneration.

Rapid regeneration: Any injuries Greed suffers immediately heal, even if he is decapitated,disintegrated, blown up or completely incinerated, he will still return to life in perfect condition.

Containment Immunity: He is immune to all, poisons, toxins, venoms, viruses, bacteria, allergen, diseases, etc.

Self-Sustenance: His body is sustained by the stone. As such, he does not need to eat, drink, or breathe.

Enhanced Physiology: He possesses strength, speed, reflexes, stamina, durability, senses, agility, coordination, willpower, intelligence, and instincts superior to any human. He possesses limitless physical energy, stamina, vitality and virility; he can keep working, fighting, moving, almost indefinitely. Even without training his muscles are brawny and his perfect body shape doesn't change.

Ultimate Shield: Greed can convert his skin into Graphene. He usually uses this ability to partially strengthen the density of selected parts of his body during battle, but can extend the effect to its entirety. In this form, he resembles a demon with a malevolent facial visage. His finger nails become razor sharp while under this form, capable of slicing through rock and metal alike with little effort. Because Greed has control over the configuration of his body's carbon atoms, the substances that he can convert his skin into can vary based on his intentions. He can choose to convert his body into the indestructible substance, or he can turn his skin into weak graphite. The latter was seen in his fight against Father. While in its Ultimate Shield form, Greed's body is completely indestructible and possesses absolutely no internal or external weakness. This defense cannot be breached by any attack, giving him protection from all attacks, regardless of types, magnitude and directions, thus he is immune to any/all kind of damage, his indestructible body does not hinder his speed or mobility. He is able to survive and adapt to any environment, with no discomfort. at optimal efficiency under any circumstances and for an unlimited duration. His "shield" is so strong that he was able to take Father's nuclear level attack at point-blank without harm.

As a downside to his Ultimate Shield power, skilled alchemists can transmute his skin from graphene to graphite, which allows for his shield to be breached with excessive force, Edward having exploited this weakness during his battle with the homunculus. Another disadvantage of Greed's is that he cannot harden his skin and regenerate simultaneously. During their fight together, Wrath constantly dismembered and sliced Greed before hardening his skin, his intervals of regeneration left Greed open for more of Wrath's sword attacks.

Charisma: Greed possess a magnetic quality that allows him to easily make loyal allies/friends with anyone, while he cannot directly override others' will and values, his persuasive abilities are so powerful he can convince others of anything remotely believable. Due to his immense charisma and eloquence, he was able to form many loyal friendship and partnership, as well be an effective and respected leader. He has the ability to see perfectly even in low light conditions or even total darkness.

Appearance: Greed's true form is that of a large, carbon-based graphene creature with an onyx-colored hardened epidermis and two parallel lines of scarlet extending from his pallid eyes vertically to the rest of his body and large, white fangs. He possesses large, serrated claws in this form.

Mundane Talents: Leadership, acting, manipulation, coercion, seduction, running, fighting, martial talents, tactical intellect.

Ayano's Room. (ROOM XVI): WHOOP.
additional notes

credit to splott at rp_tutorials

Saki

Nov. 13th, 2016 05:42 pm
cauterization: (Default)

Konishi SAKI
Name: Saki Konishi
Age: 18.
Aliases/Nickname(s): ???
Canon World: Persona 4
Canon Point: April 14, 2011 is the last date Saki can recall.
Birthdate: November 19th 1993
Species: Human
Family: Naoki Konishi (brother, alive), Sachi Konishi, (mother, alive), Soun Konishi (father, alive)
Occupation: Student
Reputation: A girl who comes from a background of salesmen. Sharp, shrew-like tongue when angered or annoyed. Not good for much outside of being a sales clerk/future shop keeper.
Sexual Orientation: Bisexual.
Goals: Reset the day of her death.
Residence: Asgard
KONISHI SAKI STATS
COMBAT 2/10
INITIATIVE 5/10
WITS 7/10
TEAMWORK 7/10
LEADERSHIP 4/10
SARCASM 10/10
"Lazarus is a girl."
-Saki Konishi
???.
inventory
Starting Inventory:
Combat
Nada.
Other
Mysterious Vial
School Uniform (including kneesocks, sans loafers)
Torn Picture
Movie Ticket



Current Inventory:
Combat
Nada.
Other
Mysterious Vial
School Uniform (including kneesocks, sans loafers)
Torn Picture
Movie Ticket

Droplets within Mysterious Vial: 0
personality
Outwardly, Saki is amicable individual. She's brightens up around people, especially if there are new faces in the crowd. She is curious about people, though tends to be drawn to the more attractive individuals first, if they prove to be uninteresting, she'll move on to their 'less attractive' friends. She tends to keep a small, select circle of close friends, but her social circle is wide enough to include acquaintances and people she can get along with; just don't expect her to open to anyone outside of those chosen few.
Ambitious, but aimless. A drive to 'do something', she is vague about what that something is, but it's easy to tell that Saki doesn't know what she wants either. She doesn't want to work in retail her whole life, but no other career field interests her. Although she isn't an anxious individual, it is notable that Saki is never still, the girl is always up to something. If she's not actively doing something then Saki is visibly irritated, complaining about feeling 'tired' when in all honesty she's more bored than sleepy.
Can endure emotional and verbal onslaught, up to a point. When angered, Saki will first argue, insult, then try to remove herself from the situation. If she isn't allowed to walk away though, then she'll turn to physical assault. Her teasing can sometimes be misunderstood as two extremes: she's either mocking or flirting. When Saki does flirt with someone though, she tends to make it obvious. Same if she's annoyed with and willingly mocking them.
First Impressions: A friendly girl, seems eager to meet and talk to new people. Teases others a too much. Has no regard in that she should treat and talk to adults differently than when she's talking to her friends. Overall though, initially comes across as a good-nature person.
Likes: Sweets, money, a good joke, an afternoon spent fishing and satisfaction from a job well done.
Dislikes: People talking over her, gossips, others making assumptions about her plans, spicy food and the police.
Quirks: Smirks and clasps hands behind her back just before opening her mouth with the intention of starting mischief.
Personality Outwardly, Saki is amicable individual. She's brightens up around people, especially if there are new faces in the crowd. She is curious about people, though tends to be drawn to the more attractive individuals first, if they prove to be uninteresting, she'll move on to their 'less attractive' friends. She tends to keep a small, select circle of close friends, but her social circle is wide enough to include acquaintances and people she can get along with; just don't expect her to open to anyone outside of those chosen few.
history
Saki Konishi comes from a family of shop-owners located in Inaba. For most of her childhood and early teen years, she fell in line with what was expected of her. Yet, as she entered high school, Saki and her friends discovered boys and Okina City, so they frequently cut out on Saturday afternoons after classes to go into the city. Saki grew more distant from her family and the shop, to the point that she'd cut school and take off for Okina City even without her friends around for company.
It was through one of these outings that Saki met her first boyfriend. He was a college student with an apartment he was renting in the city. At the time they met, Saki and her father were constantly arguing, so at the last fight Saki packed her things and imposed on her boyfriend. For a few weeks, Saki stayed with him, playing house and for a time she was content. However, since all of her records and documents were left in Inaba with her parents, Saki couldn't apply for a job. Being a 'cute housewife' started to wear her down quickly, souring Saki towards her boyfriend and this new found freedom.
When Saki came to realize she was as unhappy with a man she supposedly love as she had been living at home, she decided it was best to break off the relationship. Thing is though she didn't 'break up' with the boyfriend, rather she ran away from their apartment in the dead of the night without so much as a word.
Her return to Inaba was met with a chilly reception, save for her younger brother greeting Saki as she came in. What followed were weeks of silent treatment from her parents and many meeting with the school administration about getting her classes back on track so she could catch up. By that time Junes was nearing completion and the Hanamura family had arrived. Saki reached a point where working for her parents, and seeing them scrimp and save just to keep the business afloat; so she applied to Junes in order to help earn an outside income and take herself off the family payroll.
For six months, she put up with gossip, cold shoulders from other shop-owners and people insinuating that she was doing something wrong by working for the enemy. People pulled up stakes, surrendering their business and their town to Junes, whereas the Konishi family and a handful of others stubbornly hung on. With winter holidays over, Saki dreaded returning to school since she'd have to come up with some kind of 'plan' to tell her adviser. With the new school term, a student transferred in. Oh, and a dead body showed up. The corpse caused nothing but problems for Saki since she was the one who discovered the missing reporter. She had to endure questioning from the police, reporters and one strange, half-mad man who told her to stay away from tv's.
As for what happened on April 14th Saki refuses to talk about it. If asked, she'll say ' it doesn't matter'.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Decent cooking/baking skills (far from gourmet chef standards, but the girl can provide for herself and others). Fishing, gleaned from many afternoons spent at the riverbank. Business sense and people savvy, Saki has a knack for getting in and along with different groups of people.
Appearance: Curly light brown hair that reaches past her shoulders, up for debate if her hair is 'naturally' that color or not. Chestnut-brown eyes and downward-turned lips. Often seen wearing skinny jeans and long-sleeve shirts/tops, though first arrives in a hounds tooth patterned skirt, uniform blouse and a yellow ribbon-tie.


Saki's Bedroom (ROOM 301): WHOOP.
additional notes



credit to splott at rp_tutorials

Shinji

Nov. 11th, 2016 10:29 pm
cauterization: (Default)

Shinji MATOU
Name: Matou Shinji
Age: 17
Aliases/Nickname(s): Master of Rider, Shin-chan, Wakame
Canon World: Fate/Stay Night
Canon Point: Shortly prior to the Fifth Heaven’s Feel
Birthdate: May 5th
Species: Human
Family: Matou Sakura (sister, alive), Matou Zouken (grandfather, alive)
Occupation: Student
Goals: Survive, win to acquire magecraft
Residence: Niflheim
MATOU SHINJI STATS
COMBAT 5/10
INITIATIVE 7/10
WITS 7/10
TEAMWORK 4/10
LEADERSHIP 6/10
MAGIC CIRCUITS 0/20
insert asshole quote here
Fate Stay/Night.
inventory
Starting Inventory:
Combat
Small Knife
Other
Mysterious Vial
Keys to the Matou mansion


Current Inventory:
Combat
Small Knife
Other
Mysterious Vial
Keys to the Matou mansion

Droplets within Mysterious Vial: 0
personality
Arrogant, pedantic and bad-tempered, Shinji Matou is a troublesome, fussy person by nature. Though virtuous in his own way, his life has warped his personality and made him selfish, controlling, manipulative and even violent. He suffers from an inferiority complex and copes with insecurities by taking out his anger on others, be it his foster sister, friends or schoolmates.
Shinji values rules, hates injustice and believes in being kind to women, yet he’s so centered as to believe said rules don’t apply to him, injustice if forgivable if he’s the one to commit, and that “his” women are to be treated in whatever way he sees fit.
While he has an appreciation for some of his peers (Emiya, most of all, but also Mitsuzuri, Ryuudou, and even, to an extent, his little sister), he has a hard time showing it and no intention of going out of his way to do so, with how unstable his relationships with others tend to be and how often he feels slighted by these people. As a result, he’s mostly acts antagonistically towards those he knows, even if he may not hate them, something close friends grow used to. Still, he retains the ability to act kindly to strangers and acquaintances and often does so to be well-liked by people he knows less, and does in fact attempt to reach out to others or help those he likes in underhanded ways, such as socially assassinating those who made fun of Shirou Emiya under the shadows prior to their estrangement.
First Impressions: Shinji gives off the image of someone confident and relaxed, even seeming good natured with his relaxed smiles and casual form of speech, along with the small jokes he may tell from time to time.
Reputation: Though generally respected by freshmen and recognized as a playboy by his schoolmates, Shinji’s reputation among his peers simply depends on how well they know him. People who have dealt with him for a sufficient amount of time know of his temperament and irreverent nature. Among the students of Homurahara Academy, there’s a clear division between those who see him the way he likes to be seen (the intelligent, handsome, charming Archery Club vice-captain with good grades, a clean record and a way with women) and the minority who (sometimes barely) tolerate him as a temperamental guy who thinks he’s hot shit. Even when it comes to dating, a majority of the girls that surround him are more interested in his wealth than they are in him.
Likes: Privileges, praise, acknowledgement, flirting with cute girls, Emiya, Tohsaka, being in control, outsmarting others, magecraft, having lunch with Emiya (and, he guesses, Ryuudou).
Dislikes: Being humiliated, rejection, having things hidden from him, being pitied, having to fight, unconditionally happy atmospheres, his father, his mother, his grandfather, not having his way.
Quirks: He has a habit of putting a single hand in his pocket when scorned or otherwise in a bad mood.
history
Shinji Matou had a moderately normal childhood for the first few years of his life, and after returning from boarding school after the end of the Fourth Heaven’s Feel, he discovered magecraft as a young boy around the age of 6. Not realizing the Matou bloodline had thinned, with his uncle being the last member of the family with magic circuits worth a damn, the young Shinji convinced himself of his status as a special, privileged person, a misconception his grandfather never chose to correct. At the same time this had happened, he was introduced to a new addition to the family – a new sister, adopted by his grandfather. He took a liking to her, and confident of his own superiority, and his right to succeed the Matou line, he grew up almost pitying the poor girl destined for what was, comparatively, mediocrity.
Shinji went through most of elementary school as a sweet, yet arrogant, boy. It all changed when he discovered the secret of the Matou family, and their magic crest. His father glared at him like he was garbage stinking up the room, and he could not handle, believe, or process, the reality of the situation. His life was a lie. His whole world view was based on a lie. He would never become the head of the Matou family – he wasn’t even considered for the role. The boy spent the next few weeks almost if not entirely ignoring the girl that had been put through hell all these years.
His sadness and complexes were given time to mature and fester, and he continued studying magic like he always had, hoping against hope he would one day be able to become a magus. His father died three years after the boy discovered the truth. Shortly after, Sakura, who had seen Shinji’s changes, decided to approach him, meek, hollow and lifeless as she was.
And she told him, “I’m sorry, Nii-san.”
Her apology, her pity, what he perceived as her contempt, drove Shinji into a rage, the last remains of his former self shattering into a million pieces, and creating the warped boy who still lives on today. Ever since, he treated the girl as an object, and often took his anger out on her.
In his first year of middle school, he met Shirou Emiya, whose friendship he strongly appreciated even in his odd, strange way. They became estranged after Emiya found out he had been beating Sakura and punched Shinji in the face, but they remained in friendly-ish terms.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Brilliant deduction and a talent in searching for things.
Appearance:

Shinji's Bedroom (Room V): WHOOP.
additional notes



credit to splott at rp_tutorials

Lina

Nov. 11th, 2016 06:45 pm
cauterization: (Default)

Lina INVERSE
Name: Lina Inverse
Age: 18.
Aliases/Nickname(s): Dragon Spooker, The Enemy of All Who Live
Canon World: Slayers
Canon Point: Post-Evolution R
Birthdate: July 25th.
Reputation: Lina has fairly substantial notoriety, though most of it is negative and as a result of the ridiculous amount of collateral damage caused by her magical rampages. Still, she is also recognized as a magical genius.
Species: Human?
Family: Luna Inverse (sister, alive), unnamed parents, (parents, ???)
Occupation: Sorceress, adventurer.
Goals: "Save the world." (and profit)
Residence: Asgard
Lina Inverse STATS
COMBAT 10/10
INITIATIVE 5/10
WITS 9/10
TEAMWORK 3/10
LEADERSHIP 2/10
BANDITS KILLED 1,432,789/10
“Where monsters rampage, I'm there to take them down! Where treasure glitters, I'm there to claim it! Where an enemy rises to face me, victory will be mine!"
-Lina Inverse
Slayers.
inventory
Starting Inventory:
Combat
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier


Current Inventory:
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier
Droplets within Mysterious Vial: 0
personality
A blunt measure of a man, Munakata's icy rationale belies the blistering heat of his emotions in the interest of his ideals. Authoritative and charismatic, he has little trouble inspiring unflagging loyalty in those he conscripts. However, beneath the harshness of his demeanor lies the personality of someone who is brimful of an unwavering desire to do what is right, and the willingness to go to any lengths for that inherent sense. In person, he can be cold and unwelcoming, but a warmth can be easily discovered when one thaws him. A textbook example of one who cares too much.
First Impressions: Munakata is very blunt and authoritative with a distinctive no-nonsense demeanor. His inherent charisma is equally apparent, however, making him pleasant to interact with, albeit a bit stiff.
Likes: Routine, structure, clear intentions, inexpensive food, dramatic speeches, Noir and Martial Arts movies, strong leadership (by himself or others), craftsmanship and ironwork, respect, frank discussions, engaged conversation, athletic activities, sparring and training, sugary coffee, personal hygiene.
Dislikes: Irresponsibility, two-faced people, formal dinners, shitty snack food, being out of the loop, potato chips, not being in control of a situation, indecision (especially his own), niceties, small talk, social games, noise, “Rank idealism” despite himself suffering of it in his own way and arguably worse than many others he'd criticize.
Quirks: Boasts a frighteningly dour expression, but isn't so intentionally. Even if he is relaxed, the "serious mode" mannerism will often stick around without him realizing it. Munakata is rather fussy, very much the "mom" of a particular group he's in.
history
Mostly undisclosed. Formerly the Ultimate Council President, though much of the details of that time are lost.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Authority: Munakata possesses an almost preternatural ability to influence those around him, to the degree where people of lower willpower and some even of greater willpower will be easily swayed to his ideals and directives. Though the details of this ability are ambiguous, Munakata does to a degree know how to augment his ability to sway others.

Strength, Sword-Wielding Technique, Intelligence, Leadership.

Appearance: Munakata casts a tall, imposing figure, substantiated by his dour expressions, raptor-like features, and sharp purplish blue eyes. His hair is straight and silver like thinly-spread metal. He wears a white custom-tailored suit with a peculiarly patterned tie.
Mundane Talents: Sewing, art, treasury keeping, piano, very bassy singing, jump rope, shot put.

Munakata's Bedroom (Room 611): WHOOP.
additional notes
Due to his strong sense of responsibility and interest, Munakata has become fixated with the newly revived CHIAKI NANAMI, and will go to insane lengths to safeguard her.

Artist: 早柳 (Pixiv)

credit to splott at rp_tutorials

nanami

Nov. 11th, 2016 06:19 pm
cauterization: (Default)

Chiaki NANAMI
Name: Chiaki Nanami
Age: 18.
Aliases/Nickname(s): Ultimate Gamer
Canon World: Dangan Ronpa
Canon Point: After her death.
Birthdate: March 14th.
Reputation: Nanami is an accomplished gamer, nearly unbeatable and able to master a game within hours of acquiring it. It does not appear that she was particularly competitive, as she has little notoriety despite her skill.
Species: Human.
Family: Unknown.
Occupation: Student.
Goals: Create a better world, and find friends to live in it with.
Residence: Asgard
CHIAKI NANAMI STATS
COMBAT 1/10
INITIATIVE 4/10
WITS 9/10
TEAMWORK 9/10
LEADERSHIP 6/10
GALAGA HIGH SCORE 999900/10
“By getting involved with others and making memories, hope, which is more important than talent, is born.”
-Chiaki Nanami
Danganronpa 3: The End of Kibougamine Gakuen.
inventory
Starting Inventory:
Combat
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier


Current Inventory:
2x Carbon-Based Katana (lined with Superheated Plasma ignited VIA a fold-out switch mechanism.)
Polymer-lined suit, resistant to most forms of small arms fire.
Other
Mysterious Vial
Tie (w/ Odd Design)
Scrunchy (Pink)
Health Insurance Flier
Droplets within Mysterious Vial: 0
personality
A blunt measure of a man, Munakata's icy rationale belies the blistering heat of his emotions in the interest of his ideals. Authoritative and charismatic, he has little trouble inspiring unflagging loyalty in those he conscripts. However, beneath the harshness of his demeanor lies the personality of someone who is brimful of an unwavering desire to do what is right, and the willingness to go to any lengths for that inherent sense. In person, he can be cold and unwelcoming, but a warmth can be easily discovered when one thaws him. A textbook example of one who cares too much.
First Impressions: Munakata is very blunt and authoritative with a distinctive no-nonsense demeanor. His inherent charisma is equally apparent, however, making him pleasant to interact with, albeit a bit stiff.
Likes: Routine, structure, clear intentions, inexpensive food, dramatic speeches, Noir and Martial Arts movies, strong leadership (by himself or others), craftsmanship and ironwork, respect, frank discussions, engaged conversation, athletic activities, sparring and training, sugary coffee, personal hygiene.
Dislikes: Irresponsibility, two-faced people, formal dinners, shitty snack food, being out of the loop, potato chips, not being in control of a situation, indecision (especially his own), niceties, small talk, social games, noise, “Rank idealism” despite himself suffering of it in his own way and arguably worse than many others he'd criticize.
Quirks: Boasts a frighteningly dour expression, but isn't so intentionally. Even if he is relaxed, the "serious mode" mannerism will often stick around without him realizing it. Munakata is rather fussy, very much the "mom" of a particular group he's in.
history
Mostly undisclosed. Formerly the Ultimate Council President, though much of the details of that time are lost.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Authority: Munakata possesses an almost preternatural ability to influence those around him, to the degree where people of lower willpower and some even of greater willpower will be easily swayed to his ideals and directives. Though the details of this ability are ambiguous, Munakata does to a degree know how to augment his ability to sway others.

Strength, Sword-Wielding Technique, Intelligence, Leadership.

Appearance: Munakata casts a tall, imposing figure, substantiated by his dour expressions, raptor-like features, and sharp purplish blue eyes. His hair is straight and silver like thinly-spread metal. He wears a white custom-tailored suit with a peculiarly patterned tie.
Mundane Talents: Sewing, art, treasury keeping, piano, very bassy singing, jump rope, shot put.

Munakata's Bedroom (Room 611): WHOOP.
additional notes
Due to his strong sense of responsibility and interest, Munakata has become fixated with the newly revived CHIAKI NANAMI, and will go to insane lengths to safeguard her.

Artist: 早柳 (Pixiv)

credit to splott at rp_tutorials

Hector

Nov. 8th, 2016 03:11 pm
cauterization: (Default)

HECTOR
Name: Hector of Ostia
Age: 26.
Aliases/Nickname(s): The Wolf of Ostia
Canon World: Fire Emblem: Rekka no Ken
Canon Point: Nine years after the events of Fire Emblem: Rekka no Ken.
Birthdate: April 20th.
Reputation: Despite making a constant ass of himself at court and being politically irrelevant, the general response is "Oh gods, this guy." Afterwards, he's begrudgingly become the shepherd of his people needed after the bloody conquest that claimed his brother.
Species: Human.
Family: Uther (brother, deceased),
Sexual Orientation: Heterosexual.
Occupation: Warrior, Marquess.
Goals: Find a foe worth fighting.
Residence: Asgard
HECTOR STATS
COMBAT 10/10
INITIATIVE 10/10
WITS 5/10
TEAMWORK 8/10
LEADERSHIP 5/10
DAMAGE TAKEN 0/10
You’re not Marquess Laus’s assassins, are you? You’re too good, too professional. Nothing like those idiots over there. Tsk tsk... Looks like your luck’s run out. You see, I’m about as angry as I’ve ever been. I doubt that even a dozen of you could slow me down. Prepare to die.
-Hector
Fire Emblem: Rekka no Ken
inventory
Starting Inventory:
Combat
Armads
Battle-Scarred Ostian Armor
Other
Casual Tunic
Plains Hairpin
Mysterious Vial


Current Inventory:
Armads
Battle-Scarred Ostian Armor
Other
Casual Tunic
Plains Hairpin
Mysterious Vial
Droplets within Mysterious Vial: 0
personality
Bold and straightforward by nature, Hector possesses the confidence and daring of a born fighter. Simple and straightforward, Hector's demeanor can be likened to the ocean; calm, but with a considerable temper. His blunt manner and lack of ceremony makes him a disaster politically, but his steadfast loyalty makes him an invaluable comrade.
Likes: Fighting, Eliwood, Fighting, Food, his brother, fighting, banter.
Dislikes: Pedantic people, formal events.
Quirks: Hector can be sometimes slow, and tends to speak without thinking once, let alone twice.
history
Hector was born the Son of Ostian Royalty in a tumultuous and violent era,
shortly before the untimely deaths of his parents. This left him and his brother Uther, several years older than him but scarcely more than a child himself, as the successors to a squabbling and divided nation. Few expected much from this fledgling marquess and his thuggish brother, but Uther proved a capable and crafty leader, first allying himself with a competent military general and using armed persuasion to compel the other nobles into a temporary peace. With this peace, he successfully negotiated with the warring parties,
uniting under a powerful military coalition with the nation of Pherae and its just and true leader, Elbert. His son, Eliwood, and Hector became good friends due to this alliance, and strong rivals to boot.

After a number of years, conflict began to rage again due to the nation of Laus and its hawkish and conceited Marquess Darin, which beget Hector and Eliwood into a conflict of epic proportions. During which, Hector would acquire the cursed axe Armads, which was warned to eventually deliver death in combat to him. Though he took this caveat seriously, he ultimately decided to bear it for the sake of his friend Eliwood. After his brother's death, he settled into awkward leadership, thankful for the period of peace following Uther's passing with his new wife, Lyndis of Caelin.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Martial Power: Hector's strength is of legendary proportion.

Juggernaut: Hector is nigh impossible to slow or still with his immense fortitude, stamina, and durability.

Appearance: Hector is an immense human being, towering at nearly 7 feet at the forehead, with a body of raw sinew beneath a hulking, charred, and scarred mass of dark blue armor. His face is young but defined. His eyes and hair are a sea blue.

Mundane Talents: None, really.

Hector's Bedroom (Room 211): WHOOP.
additional notes
Notes here.

credit to splott at rp_tutorials

Yan-Chan

Nov. 7th, 2016 12:33 pm
cauterization: (Default)






.
YANDERE-CHAN
Name: Ayano Aishi.
Age: 18.
Aliases/Nickname(s): Yandere-Chan.
Canon World: Yandere Simulator (lovesick.)
Canon Point: Beginning.
Birthdate: March 31st.
Reputation: She keeps to herself for the most part, which has led people to believe she's shy. Most people just ignore Ayano completely.
Species: Human.
Family: Ryoba Aishi (mother, alive), Unnamed father (father, alive)
Sexual Orientation: She only has eyes for Taeko Yamada.
Occupation: Student.
Goals: Taeko Yamada.
Residence: Niflheim
AYANO AISHI STATS
COMBAT 4/10
INITIATIVE 9/10
WITS 5/10
TEAMWORK 0/10
MANIPULATION 8/10
STALKING 99/10
"A good girlfriend will lie to the police, but a GREAT girlfriend will help you burn the body. Guess which I am.~"
-Ayano Aishi
Crush Crush.
inventory
Starting Inventory:
Combat
Asshole Sharp Scissors
Other
Mysterious Vial
Cell Phone
Hidden Skirt Inventory
Contained w/in:
4x Straps
4x Knife Pouches



Current Inventory:
Combat
Asshole Sharp Scissors
Other
Mysterious Vial
Cell Phone
Hidden Skirt Inventory
Contained w/in:
8x Straps
4x Knife Pouches


Droplets within Mysterious Vial: 0

personality
She is passive to everything that disinterests her, or that cannot be used for her own gain. Other than that, she may seem shy or even sweet depending on how much she can use the people around her. She does not care what she needs to do to get her way, be it kidnapping, murder or friendship.
First Impressions: Ayano seems quiet and reserved.
Likes. Taeko Yamada. Seriously. There aren't five things.
Dislikes: Osana Najimi, Amai Odayaka, Kizana Sunobu, Oka Ruto, Asu Rito, Muja Kina, Mida Rana, Osoro Shidesu, Hanako Yamada, Megami Saikou.
Quirks: Seems to be devoid of them. Any physical gesture Ayano makes is calculated and necessary.
history
She's spent her whole life pretending to be normal, in order to keep herself alive, but felt nothing other than that self-preservation instinct for 17 years. This year, however, she learned of two very strong feelings: Love for her senpai, hatred for those who would take that away. In order to find a way to make sure her senpai would be hers alone, she sacrificed a schoolmate with a ritual knife...
... and communed with much more than a mere demon.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Yandere Vision If Ayano takes a picture of a person, she can see their glowing silhouette through walls and obstacles (green). She can also see the silhouettes of those she marks as enemies(red), weapons and helpful items(blue), blood, corpses, and evidence (orange).


Stealth. Subterfuge. Blood and viscera cleanup.

Appearance: Ayano is a cute high schooler in a sunny yellow blazer uniform, sporting a high ponytail. Her face is almost always expressionless and unreadable, except when she is near the object of her affections... or a target.

Mundane Talents: Octopus hot dog crafting.

Ayano's Room. (ROOM XVI): WHOOP.
additional notes

credit to splott at rp_tutorials

Yosuke

Nov. 6th, 2016 01:13 am
cauterization: (Default)







.
Hanamura YOSUKE
Name: Yosuke Hanamura
Age: 22
Aliases/Nickname(s): Hana-chan, Captain Ressentiment
Canon World: Persona 4-Arena-Ultimax
Canon Point: Post Ultimax
Birthdate: June 22, 1994.
Reputation: Sadly, due to the secreted nature of his saving-the-world-related exploits, "that slightly obnoxious Junes kid" outweighs anything else.
Species: Human.
Family:Toshiro Hanamura (father, alive) Yukari Hanamura, (mother, alive) Teddie Hanamura, (adoptive brother, alive)
Sexual Orientation: Heterosexual.
Occupation: Wage Slave.
Goals: To make something of himself.
Residence: Asgard
YOSUKE HANAMURA STATS
COMBAT 8/10
INITIATIVE 5/10
WITS 7/10
TEAMWORK 10/10
LEADERSHIP 4/10
SOCIAL APTITUDE 4/10
"I'm warning you! I know Judo, Chop Suey, and Chinese Checkers!"
-Yosuke Hanamura
Persona 4 Arena.
inventory
Starting Inventory:
Combat
12x Well-Forged Kunai
4x Shuriken
Other
Mysterious Vial
Headphones
Sentimental MP3 Player
Smart Phone
Keyring
Elaborate Pink Wallet

Current Inventory:
Combat
12x Well-Forged Kunai
4x Shuriken
Other
Mysterious Vial
Headphones
Sentimental MP3 Player
Smart Phone
Keyring
Elaborate Pink Wallet
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
To begin with, Yosuke is the definition of an extrovert; energized by social interaction. He requires the validation and company of others to function well. He’s aware of this, and doesn’t like it much sometimes. His self-consciousness lends him to personality constants; such as perpetually fighting an instinct to conform to the expectations of both people around him and what’s expected of a youth his age, despite it being in his nature to do so.
Yosuke has a tendency to talk as he thinks; his filter isn’t very good. That said, he’s significantly smarter and more socially competent than the impression that might give. He's simply easily flustered and shy. Yosuke is very physically expressive and has a tendency to animatedly talk about things, as well as being very talkative, albeit a good listener. Yosuke is very impulsive, and sometimes needs others to calm him down before his emotions run away from his rationality. Despite his myriad flaws, Yosuke is loyal and a good, caring person to the core. He wants, above all else, to be able to say he does the right thing. Yosuke is often stubborn and stuck in his ways, but he’s very proactive and willing to listen – talk to him, and he’ll often come around.
Finally, Yosuke can be a drama queen, but when it comes down to it - he'll get things done.
First Impressions: Yosuke gives the air of an awkward but friendly and approachable kid. His initial shyness and goofiness can often be endearing, and his good humor and willingness to play off others lends him to be very effective at putting others at ease and making good acquaintances.
Likes: Video games (particularly rpgs and *snrk* dating sims), cheap food, dogs, people, conversation, being needed, intimacy, being seen as helpful, porn, coffee, feeling like he fits, codependency.
Dislikes: Being walked all over, excessive responsibility, feeling superficial, small talk, self-righteous people, being alone, superficiality, himself.
Quirks: Yosuke's the kind of person who'd bounce to the beat of crawling in my skin whilst fighting eldritch abominations. Need I say more?
history
Yosuke was born to a rather well-to-do family within the bustling streets of Tokyo. His father was a nondescript executive, a title easy to describe but impossible to remember. His family life was fairly nondescript, albeit caring and fairly hands on for the culture he grew up in. Social and extroverted by nature, Yosuke's lack of charisma and goofy charm led him to constantly make friends and lose them just as quickly, teaching him to suppress his natural personality and fostering an unwilling conformist. Easily lonely, Yosuke drifted from superficial friend group to superficial friend group along with locales as a result of his father's occupation. This eventually led him to the quiet, unremarkable town of Inaba, where his father was opening up a new location of a major supermarket conglomerate. Yosuke struggled to adjust to the simplistic country life and the responsibilities his burgeoning age carried, in addition to the stigma of being a youthful face of major business in a close-knit small business zone. This awkward transition continued until Yosuke encountered Yu Narukami, a quiet but strong-willed boy with flawless charisma, who he formed an easy friendship with. At the same time he was fostering a crush on a co-worker, who was dealing with her own stigma as a result of her occupation. Then an event occurred that would change the course of his destiny inexorably - after fooling about with a foolish urban legend, he found his newly formed best friend, and now himself, could pass through television screams into a hellish, otherworldly wasteland awash with odd caricatures of life and locations about town. After being informed about unseen developments in the bizarre murder case casting an imposing shadow over this otherwise sleepy suburban town from a strange bear living within the TV world. Said case would soon seize a part of his life forever. His awkward adolescent crush was found hung upside down from a television antenna, devastating him. Angered yet determined, Yosuke firmly asserted that himself and his newly informed investigation team were the only ones capable of solving this case. Narukami agreed, and with the assistance of Chie Satonaka, Yukiko Amagi, Kanji Tatsumi, Naoto Shirogane, Ryotaro Dojima, the strange bear called Teddie, and Rise Kujikawa, they were able to through many hardships discover the truth behind the cases, seize the culprit, and eventually defeat several gods in the process. Yosuke experienced much growth of character during this time, but it eventually left him wanting - after its abrupt conclusion, he became directionless. Seeking new purpose, he agrees to help Metatron.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Speed Yosuke is a very agile and nimble fighter, and has become expert at making full use of these qualities. In addition, he's accustomed to moving at speeds exceeding human possibility, giving him keen perception and the ability to think well under pressure.

Jiraya: Yosuke's persona possesses amazing speed and strength, and can be used as somewhat of an extension of Yosuke's body as well as a follow-up to his attacks.

Self-Taught Martial Skill: Despite not being perfectly technical, Yosuke is quite adept with his Kunai and Shuriken, forged through over a year of sustained fighting.

Sukukaja: A skill gained in the TV world. Allows Yosuke to buff his teammates speed and evasion, doubling them outright.

Dekaja: A skill gained in the TV world. Allows Yosuke to remove any buffs a group of enemies possess.

Dia: A skill gained in the TV world. Allows Yosuke to heal minor wounds.

Garu/la/dyne: A skill gained in the TV world. A forceful gust of wind capable equally of knocking a target or several off its feet, slicing it in a violent maelstrom, or simply slamming it with raw force.

Appearance: Yosuke is notably attractive, possessing a soft but strong jawline, pleasant complexion, deep amber eyes, and thick brown hair kept unkempt and fuzzy on his head. Tall and lean with well-toned musculature beneath his clothes, Yosuke maintains an agility-focused physique.

Mundane Talents: Singing, Guitar, Songwriting, Acting, Cooking (kind of), Alcohol mixing, video games (though he sucks at a lot of them), foightin'.

Yosuke's Room (Room 241): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials

Gearface

Nov. 5th, 2016 03:10 pm
cauterization: (Default)







.
Old Uncle GEARFACE
Name: Yer Old Uncle Gearface.
Age: Over 240,000
Aliases/Nickname(s): Lucky Git, were his old friends still alive.
Canon World: Warhammer 40k, OC
Canon Point: 41st Millennium
Birthdate: Sometime in the early War in Heaven
Reputation: Gearface's power and influence were at a peak where it would've been easy for him to become a Warlord.
Species: Ork, was around when they were called Krork.
Family: Considers everyone younger than him to be his nieces and nephews.
Sexual Orientation: Dakka.
Occupation: Big Mek.
Goals: To have a good time.
Residence: Grey Manor
OLD UNCLE GEARFACES STATS
COMBAT 10/10
INITIATIVE 4/10
WITS 10/10
TEAMWORK 4/10
EXPERIENCE 10/10
FATHERLY ADVICE 10/10
"Compared to the War in Heaven, this 10,000 year conflict, that started when fucking Horus decided to be a bad boy is barely a blip on the radar."
-The God Emperor of Mankind
If the Emperor had a Text-To-Speech device..
inventory
Starting Inventory:
Combat
Cyborg Arm that works like a jack knife for literally anything you might need at the time.
A Trusty Slugga with a nondescript amount of ammo.
Other
Mysterious Vial

Current Inventory:
Combat
Cyborg Arm that works like a jack knife for literally anything you might need at the time.
A Trusty Slugga with a nondescript amount of ammo.
Other
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
Old Uncle Gearface is an extraordinarily old being with more combat experience than everyone you will ever meet combined. As a veteran of the War in Heaven he has seen just about everything you can imagine and then some, so nothing surprises this old git. Like all his kind he loves a good fight but misses the days were things challenged him greatly. Helpful in nature he is more than happy to give advice of any kind and equipment... for a price of course.
First Impressions: Depends on what he is doing. If he is sleeping you see a clear definition of content, if he is working you see determination, and if he is in a rocking chair you see both.
Likes: Machines of even the slightest description, rapid firepower (Dakka), and anything that can put up a fight.
Dislikes: Boredom.
Quirks: He views everyone younger than him as nieces and nephews, also talks to machines as if they could talk back and are.
history

Gearface was born during the War in Heaven as one of first members of the species made by the Old Ones to serve as a super weapon against the C'tan and their Necron warriors. The greenskins were known as Krork back then and this mek boy was one of the first of them, he was in the charge along side the first two members of his kind Gork and Mork. In the War in Heaven Gearface encountered more conflict than any single being could even lie about today. He worked on war machines that were powered by entire suns, built guns that shattered planets, and piloted the most volatile of vehicles. There is no weapon the ancient can't figure out by association alone, no tactic he can't remember, and there is nothing left in the world to surprise him. This of course puts a bit of a dampened mood into him as he is an Ork with nothing left worth fighting. When the Necrons rebelled from the C'tan and went to sleep Gearface was among the many that stormed the home worlds of the Old Ones and destroyed what was left of their empire, after that he went off to become a freebooter and made bonds and memories he will never forget. Eventually everyone he knew got killed and he left the crew to try his luck as a Sanctioned Xeno serving an Imperial Rouge Trader but eventually left that business when his "master" died. In the 41st Millennium Old Uncle Gearface now wanders aimlessly to "wherever he is needed" giving advice and occasionally kicking someones teeth in so hard they explode Divine Fist of the North Star style. After a weird teleyporta incident Gearface now finds himself under the employ of the Grey Manor and in this conflict.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: War Eternal: Gearface has known only war, and he likes it that way. With almost a quarter of a million years worth of experience he can determine anything combat related off of association alone and prepare accordingly for literally anything, if he sees it coming.

Orkish Power: Gearface is a strong example of an Ork. Although not quite as strong as certain Warlords of the 41st millennium he is by far more comfortable with his form capable of distributing his weight perfectly to get the maximum amount from his unusual body. Well beyond anything a normal human can achieve Gearface can easily throw tanks around, run for seemingly forever, and take indescribable amounts of punishment without flinching. This ancient Ork stands as an incredible combatant.

Brutal Cunning: Gearface learned from the Ork that invented the concept of Brutal Cunning. Underestimating this greenskin will lead to humiliating defeat.

Orkish Spores: Upon death Gearface like all greenskins shall release spores in the area around him, how many is directly dependent on how big he has gotten. These spores will dig into the earth and eventually will grow into more Orks. Orks grow in size and strength as they grow older and fight more powerful combatants, it is unknown if Orks can die of old age.

Strength, Toughness, Superior Weapon Mastery, Ork Accuracy, that is to say no accuracy at all

Appearance: Gearface slouches heavily, normally making him 12ft at the shoulder. If he stands up straight he is easily 15ft at the shoulder. Normally he dons a blacksmiths apron, simple leather shirt, and blue jeans. If the occasion calls for it, Gearface might sport an old top hat. His body is muscled and scarred from head to toe, most notable is the dent in his face in the shape of a gear around his eye, painted a deep blue. His right arm is mechanical and filled with literally anything he could stuff into at the time in a jack knife-esque fashion. His face has deep ridges in it (showing his age), his tusks have fallen out and been broken frequently. Still, one must not underestimate their sharpness. They are capable of cleaving through flesh and bone like butter.

Mundane Talents: Mechanical Works, Advice Giving, Painting, Good at Card Games, Pick pocketing, World Champion Rocking Chair Sitter 240 Millennium in a row.

Old Uncle Gearfaces Shop (Room 1010): WHOOP.
additional notes
Certain adjustments to this individual's power level have been made. More may follow. Thank you for your patience.
credit to splott at rp_tutorials

janrha

Nov. 3rd, 2016 01:05 pm
cauterization: (Default)







.
JANRHA
Name:Janrha, Dragonborn
Age: 40.
Aliases/Nickname(s): Dragonborn, Dovahkiin
Canon World: Skyrim.
Canon Point: 11 years post Alduin's defeat.
Birthdate: August 11th.
Reputation: Dragonborn, Ultimate Dragon Slayer, Great War veteran, defeated Alduin, defeated Aldmeri Dominion, greatest warrior of her generation.
Species: Orc
Family: Unnamed Orc Father/Mother (parents, deceased), 3 older siblings (siblings, deceased.)
Sexual Orientation: Heterosexual.
Occupation: Soldier, Mercenary, Wanderer.
Goals: Find a worthy foe.
Residence: Niflheim
JANRHA STATS
COMBAT 10/10
INITIATIVE 9/10
WITS 7/10
TEAMWORK 2/10
LEADERSHIP 4/10
VENTRILOQUISM 10/10
"You reek of death my friend. I salute you."
-Nazir
The Elder Scrolls V: Skyrim.
inventory
Starting Inventory:
Combat
Dawn-infused Sword
Dusk-infused Sword
Pair of enchanted daggers
Dusk-infused Bow
12x Elven Arrows
Enchanted Black Armor
Jade Stone Mask
Battle Dress
Ornate Shield
Other
Satchel
Azura's Star
Mysterious Vial




Current Inventory:
Combat
Dawn-infused Sword
Dusk-infused Sword
Pair of enchanted daggers
Dusk-infused Bow
12x Elven Arrows
Enchanted Black Armor
Jade Stone Mask
Battle Dress
Ornate Shield
Other
Satchel
Azura's Star
Mysterious Vial

Droplets within Mysterious Vial: 0

personality
In her universe, Janrha has been undefeatable from the day she was born, and her forays in slaying dragons have only cemented her as the ultimate warrior in her own mind. While she believes that fights to the death have no honor, her own sense of code leads her to make concessions for the sake of a level playing field in a non-lethal situation when her opponent is worthy. Despite her sense of fairness, she greets death with a smile, and has no hesitation to take the life of anyone, including her own family and friends. She owns any insult or fear of her, though nothing makes her angrier than implying she in inferior because of her race. When people call her a monster, she shows just how much of a monster she can be.
First Impressions:
Likes
Dislikes:
Quirks:
history
Janrha was born in the Redguard nation of Hammerfell, in one of the many self-contained stronghold orcs build in the mountains. Tradition would dictate for her to be sent off and married to an orc chief at another stronghold at age of 15, but as her birthday approached, she found herself being more and more dissatisfied with the orc way of life. The dragon soul inside her, dormant at this time, spurred her into rebellion, as well as her own sense of independence and self-preservation. While the typical convention is for the oldest son to become chief be slaying his father in a duel, Janrha used that tradition to challenge her father, the chief, killing the oldest son, her own brother, in front of him for no other reason than for him to take her seriously. Once he agreed to fight her in the duel, she parried his first blow and cut his throat out. Then she left.
skills & misc.
DETAILS ABOUT SKILLS, WEAPONS, ITEMS & ROOMS MAY GO HERE
Skills: Shouts: The Dragonborn can channel the power of her dragon soul to speak in their language, called the thu'um, which causes various effects. No other shouts may be used during the cooldown of another shout.

Whirlwind Sprint, Wuld-Nah-Kestv: This shout causes the Dragonborn to rush forward a short amount of distance per word. Her speed is only limited by how quick she can speak, giving her the chance the strike between words, provided there is nothing in her way when she sprints., in which case she runs into it.

1 Word: 5 feet in one direction. 30 second cooldown.
2 words: 5 feet in any direction, 2 times. 1 minute cooldown.
3 words: 5 feet in any direction, 3 times. 3 minute cooldown

Time, Slow Time, Tiid-Klo-Ul: This shout causes the slow of time for everyone, including the Dragonborn. Despite the fact that it effects her as well, it is a significant advantage for parrying and dodging attacks.

1 word: Lasts 2 seconds. 1 minute cooldown.
2 words: Lasts 3 seconds. 2.5 minute cooldown
3 words: Lasts 5 seconds 5 minute cooldown

Fire Breath, Yol-Toor-Shul: This shout causes the Dragonborn to breath fire, like a dragon.

1st word: 5 feet range. 45 second cooldown
2nd word: 10 feet range. 90 second cooldown
3rd word: 15 feet range. 2 minute cooldown

Dragon Aspect, Mul-Qah-Diiv: The Dragonborn's most powerful shout, she takes the aspect of a dragon, summoning their sheer strength and defensive power. This takes the form of ethereal armor that covers he entire body, causing her to be 5 times and strong, and granting nearly impregnable armor for the duration.

This shout can be used 10 seconds after the use of any other shout, even if it's during a cooldown. Using this shout requires all three words.

Mul-Qah-Diiv: Lasts 5 minutes. Cooldown for other shouts: 20 minutes. Cooldown for Dragon Aspect: 24 hours.

Appearance: Janrha is rarely unarmored and even more infrequently unarmed, so her face may typically be shrouded in the grim visage of the Dragon Priests. Her considerable musculature and dark armor contribute to her thoroughly imposing and virulent manner. Her face beneath the mask is a dull forest green coated with timberwolf-colored war paint. Her expression is severe and marred with more than a few scars, and a thin line of brown helmet-hair runs down her scalp. Her height is relatively average for a female orc of her age.

Mundane Talents: Cooking, Foraging, Gathering, Looting, Survival, FOIGHTIN'.

Janrha's Room (Room CV): WHOOP.
additional notes

credit to splott at rp_tutorials

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